System and method for collecting and using player information
First Claim
1. A computer-implemented method for collecting player information, the method comprising:
- receiving player performance data from a plurality of gaming establishments, the player performance data relating to at least one player;
receiving non-gaming player information from a plurality of independent organizations comprising advertising networks, consumer websites, data collection organizations, or combinations thereof;
storing the received player performance data and the received non-gaming player information; and
determining a rating of the at least one player based at least in part on the received player performance data and the received non-gaming player information, wherein the rating is indicative of the player'"'"'s value to one of the plurality of gaming establishments.
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Accused Products
Abstract
A distributed computer system is provided for collecting player information. Further, a scoring system is provided that rates a player based on one or more elements of the collected information. Players may be rated with respect to a number of characteristics. Responsive to a determined rating or score, action may be taken by the distributed system with regard to the player. For instance, the player may be provided a complimentary offer, provided an award, and invitation to come to a gambling location, presented an advertisement, or other action may be performed involving the player. Further, the distributed computer system may permit a player to manage their frequent player accounts and receive complimentary offers based on a set of criteria specified by the player.
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Citations
20 Claims
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1. A computer-implemented method for collecting player information, the method comprising:
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receiving player performance data from a plurality of gaming establishments, the player performance data relating to at least one player; receiving non-gaming player information from a plurality of independent organizations comprising advertising networks, consumer websites, data collection organizations, or combinations thereof; storing the received player performance data and the received non-gaming player information; and determining a rating of the at least one player based at least in part on the received player performance data and the received non-gaming player information, wherein the rating is indicative of the player'"'"'s value to one of the plurality of gaming establishments. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A computer system configured to collect player information, the system comprising:
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a component adapted to receive player performance data from a plurality of gaming establishments, the player performance information relating to at least one player; a component adapted to receive non-gaming player information from a plurality of independent organizations comprising advertising networks, consumer websites, data collection organizations, or combinations thereof; a component adapted to store the received player performance data and the received non-gaming player information; and a component adapted to determine a rating of the at least one player based at least in part on the stored player performance data and the non-gaming player information, wherein the rating is indicative of the player'"'"'s value to one of the plurality of gaming establishments. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification