Method and system for online poker play
First Claim
Patent Images
1. A method of presenting a multi-player online game to at least two players comprising the steps of:
- assigning a gaming device to each player;
storing player identification information in association with information which identifies said gaming device assigned to said player;
receiving player identification information from a presentation device of each player;
verifying said player identification information;
if said player identification information is verified, establishing a communication link between said player'"'"'s presentation device and said gaming device assigned to said player;
linking said player'"'"'s gaming device to a game server;
placing each linked player into a game queue;
randomly assigning each player in said game queue to an instance of an on-line game generated by said game server;
relative to each game instance, generating game information at said game server regarding a game; and
transmitting said game information regarding said player'"'"'s assigned game instance from said game server through each player'"'"'s gaming device to said player'"'"'s presentation device via said communication link.
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Accused Products
Abstract
In a gaming system players are assigned individual gaming devices comprising electronic game boards. Players access their assigned gaming device via a gateway from a remote presentation device such as a player'"'"'s computer. The gateway confirms the identity of each player so that a player may only access their assigned and dedicated gaming device. A player may link to a game server via their dedicated gaming device, such as to play an on-line poker game. Additional aspects of the invention comprise methods of preventing player collusion in on-line wagering games.
36 Citations
10 Claims
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1. A method of presenting a multi-player online game to at least two players comprising the steps of:
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assigning a gaming device to each player; storing player identification information in association with information which identifies said gaming device assigned to said player; receiving player identification information from a presentation device of each player; verifying said player identification information; if said player identification information is verified, establishing a communication link between said player'"'"'s presentation device and said gaming device assigned to said player; linking said player'"'"'s gaming device to a game server; placing each linked player into a game queue; randomly assigning each player in said game queue to an instance of an on-line game generated by said game server; relative to each game instance, generating game information at said game server regarding a game; and transmitting said game information regarding said player'"'"'s assigned game instance from said game server through each player'"'"'s gaming device to said player'"'"'s presentation device via said communication link. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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Specification