System and method for detecting user attention
First Claim
1. A system for pausing video being displayed on a video display screen, comprising:
- at least one sensor for acquiring data concerning the activity of a person who is in the proximity of the display screen, the data being in the form of one or more temporal samples; and
a processor for analyzing one or more of the temporal samples to determine if the person is in the vicinity of the display screen but has looked away from the screen for a predetermined period of time and has engaged in a conversation for a predetermined period of time, and automatically pausing the video being displayed on the display screen when it is determined that the person is in the vicinity of the display screen but has looked away from the screen for a predetermined period of time and has engaged in a conversation for a predetermined period of time,a determination of whether or not a person in the vicinity of the display screen has looked away from the screen for a predetermined period of time includes searching successive images of the vicinity to detect the presence or absence of a frontal face corresponding to the person, wherein when a multiple of frontal faces are detected in one of the images each of the detected frontal faces is used as a template for searching for one or more frontal faces in at least the immediately succeeding image, anda determination of whether or not a person in the vicinity of the display screen has engaged in a conversation for a predetermined period of time includes searching a plurality of successive subsets of audio data having a predetermined duration to detect the presence or absence of human voice activity in each subset and determining whether or not human voice activity is present in a predetermined consecutive number of the subsets,the images that are searched when determining whether or not a person in the vicinity of the display screen has looked away from the screen are acquired by a camera that is a component of a video game system with which the person interacts through a handheld controller, and the camera is oriented such that the camera images an area within which the controller can be located while the game is in play.
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0 Petitions
Accused Products
Abstract
A system and method for conditioning execution of a control function on a determination of whether or not a person'"'"'s attention is directed toward a predetermined device. The method involves acquiring data concerning the activity of a person who is in the proximity of the device, the data being in the form of one or more temporal samples. One or more of the temporal samples is then analyzed to determine if the person'"'"'s activity during the time of the analyzed samples indicates that the person'"'"'s attention is not directed toward the device. The results of the determination are used to ascertain whether or not the control function should be performed.
63 Citations
27 Claims
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1. A system for pausing video being displayed on a video display screen, comprising:
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at least one sensor for acquiring data concerning the activity of a person who is in the proximity of the display screen, the data being in the form of one or more temporal samples; and a processor for analyzing one or more of the temporal samples to determine if the person is in the vicinity of the display screen but has looked away from the screen for a predetermined period of time and has engaged in a conversation for a predetermined period of time, and automatically pausing the video being displayed on the display screen when it is determined that the person is in the vicinity of the display screen but has looked away from the screen for a predetermined period of time and has engaged in a conversation for a predetermined period of time, a determination of whether or not a person in the vicinity of the display screen has looked away from the screen for a predetermined period of time includes searching successive images of the vicinity to detect the presence or absence of a frontal face corresponding to the person, wherein when a multiple of frontal faces are detected in one of the images each of the detected frontal faces is used as a template for searching for one or more frontal faces in at least the immediately succeeding image, and a determination of whether or not a person in the vicinity of the display screen has engaged in a conversation for a predetermined period of time includes searching a plurality of successive subsets of audio data having a predetermined duration to detect the presence or absence of human voice activity in each subset and determining whether or not human voice activity is present in a predetermined consecutive number of the subsets, the images that are searched when determining whether or not a person in the vicinity of the display screen has looked away from the screen are acquired by a camera that is a component of a video game system with which the person interacts through a handheld controller, and the camera is oriented such that the camera images an area within which the controller can be located while the game is in play. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for pausing video being displayed on a video display screen, comprising the steps of:
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acquiring data concerning the activity of a person who is in the proximity of the display screen, the data being in the form of one or more temporal samples; analyzing one or more of the temporal samples to determine if the person is in the vicinity of the display screen but has looked away from the screen for a predetermined period of time and has engaged in a conversation for a predetermined period of time; and automatically pausing the video being displayed on the screen when it is determined that the person is in the vicinity of the display screen but has looked away from the screen for a predetermined period of time and has engaged in a conversation for a predetermined period of time, a determination of whether or not a person in the vicinity of the display screen has looked away from the screen for a predetermined period of time includes searching successive images of the vicinity to detect the presence or absence of a frontal face corresponding to the person, wherein when a multiple of frontal faces are detected in one of the images each of the detected frontal faces is used as a template for searching for one or more frontal faces in at least the immediately succeeding image, and a determination of whether or not a person in the vicinity of the display screen has engaged in a conversation for a predetermined period of time includes searching a plurality of successive subsets of audio data having a predetermined duration to detect the presence or absence of human voice activity in each subset and determining whether or not human voice activity is present in a predetermined consecutive number of the subsets, the images that are searched when determining whether or not a person in the vicinity of the display screen has looked away from the screen are acquired by a camera that is a component of a video game system with which the person interacts through a handheld controller, and the camera is oriented such that the camera images an area within which the controller can be located while the game is in play. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A system for pausing a video game, comprising:
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at least one sensor for acquiring data concerning the activity of a person playing the video game, the game being displayed on a video display screen, and the data being in the form of one or more temporal samples; and a processor for analyzing one or more of the temporal samples to determine if the person is in the vicinity of the display screen but has looked away from the screen for a predetermined period of time and has engaged in a conversation for a predetermined period of time, and automatically pausing the video being displayed on the screen when it is determined that the person is in the vicinity of the display screen but has looked away from the screen for a predetermined period of time and has engaged in a conversation for a predetermined period of time, a determination of whether or not a person in the vicinity of the display screen has looked away from the screen for a predetermined period of time includes searching successive images of the vicinity to detect the presence or absence of a frontal face corresponding to the person, wherein when a multiple of frontal faces are detected in one of the images each of the detected frontal faces is used as a template for searching for one or more frontal faces in at least the immediately succeeding image, and a determination of whether or not a person in the vicinity of the display screen has engaged in a conversation for a predetermined period of time includes searching a plurality of successive subsets of audio data having a predetermined duration to detect the presence or absence of human voice activity in each subset and determining whether or not human voice activity is present in a predetermined consecutive number of the subsets, the images that are searched when determining whether or not a person in the vicinity of the display screen has looked away from the screen are acquired by a camera that is a component of a video game system with which the person interacts through a handheld controller, and the camera is oriented such that the camera images an area within which the controller can be located while the game is in play. - View Dependent Claims (20)
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21. A system for conditioning execution of a control function on a determination of whether or not a person'"'"'s attention is directed toward a predetermined device, comprising:
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at least one sensor for acquiring data concerning the activity of a person who is in the proximity of the device, the data being in the form of one or more temporal samples; and a processor for analyzing one or more of the temporal samples to make a determination as to whether or not the person is in the vicinity of the device but has looked away from the device for a predetermined period of time and has engaged in a conversation for a predetermined period of time, and selectively executing the control function when it is determined that the person is in the vicinity of the device but has looked away from the device for a predetermined period of time and has engaged in a conversation for a predetermined period of time, a determination of whether or not a person in the vicinity of the device has looked away from the device for a predetermined period of time includes searching successive images of the vicinity to detect the presence or absence of a frontal face corresponding to the person, wherein when a multiple of frontal faces are detected in one of the images each of the detected frontal faces is used as a template for searching for one or more frontal faces in at least the immediately succeeding image, and a determination of whether or not a person in the vicinity of the device has engaged in a conversation for a predetermined period of time includes searching a plurality of successive subsets of audio data having a predetermined duration to detect the presence or absence of human voice activity in each subset and determining whether or not human voice activity is present in a predetermined consecutive number of the subsets, the images that are searched when determining whether or not a person in the vicinity of the device has looked away from the device are acquired by a camera that is a component of a video game system with which the person interacts through a handheld controller, and the camera is oriented such that the camera images an area within which the controller can be located while the game is in play. - View Dependent Claims (22, 23, 24, 25, 26, 27)
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Specification