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Method and system for instant-on game download

  • US 8,651,956 B2
  • Filed: 01/07/2011
  • Issued: 02/18/2014
  • Est. Priority Date: 09/12/2005
  • Status: Active Grant
First Claim
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1. A method in a gaming machine comprising:

  • receiving, at the gaming machine, a request by a player to play a game on the gaming machine;

    receiving, at the gaming machine, a data stream of the game from a server via a data network for network-based play of the game;

    presenting, at the gaming machine, the data stream of the game to the player for networked-based play of the game;

    downloading to the gaming machine, during the network-based play of the game, a locally executable form of the game over the data network, wherein the locally executable form of the game is locally executable on the gaming machine;

    executing the locally executable form of the game on the gaming machine; and

    switching from the network-based game play of the game to the executed locally executable form of the game, including transferring state information of the networked-based play of the game to the executed locally executable form of the game being executed on the gaming machine such that game play by the player of the game is not interrupted during the switching.

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