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Advanced video controller system

  • US 8,651,964 B2
  • Filed: 12/20/2005
  • Issued: 02/18/2014
  • Est. Priority Date: 04/29/2005
  • Status: Expired due to Fees
First Claim
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1. A video control system, comprising:

  • a two-axis accelerometer worn by a video game player;

    a microcontroller connected to said two-axis accelerometer, receiving data transmitted by the two-axis accelerometer comprising pulse widths along a X-axis and a Y-Axis, said microcontroller determining a presently occurring posture position of said video game player by computing a normalized pulse width modulated percentage value of the X-axis and computing a normalized pulse width modulated percentage value of the Y-axis, without need of Z-axis percentage values, and comparing the normalized pulse width percentage values of the X-axis and Y-axis with known values for various posture positions so as to determine the presently occurring posture position of the video game player and generating posture control signals;

    a game weapon having a plurality of direction sensors, said direction sensors sending direction signals indicative of the video game player'"'"'s direction of movement to said microcontroller;

    an encoder connected to the microcontroller, said microcontroller sending said posture control signals in parallel with said direction signals to said encoder, said encoder converting said posture control signals and said direction signals so as to comprise a serial data stream;

    a transmitter connected to said encoder, said transmitter transmitting said serial data stream;

    a receiver, said receiver receiving said serial data stream from said transmitter;

    a decoder for decoding the serial data stream signals received by the receiver into decoded parallel signals;

    a keyboard encoder for receiving said decoded parallel signals from said decoder;

    a computer having a keyboard port, said keyboard port being connected to said keyboard encoder; and

    a viewing screen connected to said computer; and

    wherein the presently occurring posture position of the video game player is replicated in a video environment portrayed on the viewing screen such that the viewing screen displays the video environment from a perspective corresponding to the actual physical posture of the video game player .

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