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Networked computer system for communicating and operating in a virtual reality environment

  • US 8,655,980 B2
  • Filed: 08/17/2007
  • Issued: 02/18/2014
  • Est. Priority Date: 06/05/2001
  • Status: Active Grant
First Claim
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1. A method of operating a virtual reality environment in an active mode within a networked computer system, the method comprising:

  • causing at least one of a plurality of session servers to establish an ongoing network connection between a client host, a server host, and at least one of a plurality of data servers, the at least one session server configured to communicate with the client host, the server host, and the at least one data server;

    enabling the client host to receive static virtual reality data from the at least one data server via the ongoing network connection, the static virtual reality data including object information selected from the group consisting of;

    a three-dimensional model, a graphic texture, a sound, a program module, and a script, the object information representing at least one virtual reality object;

    enabling tile server host to transmit dynamic virtual reality data to the client host via the ongoing network connection based on at least one manipulation of the at least one virtual reality object by a user of the client host, the dynamic virtual reality data representing parameter values associated with at least one exemplar of the at least one virtual reality object;

    enabling the client host to maintain a same set of the dynamic virtual reality data on the client host as on the server host while said ongoing network connection is active; and

    enabling the client host to function as the client host with respect to a first virtual reality environment and as the server host with respect to a second different virtual reality environment.

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