Augmented reality system
First Claim
Patent Images
1. An augmented reality system comprising:
- a memory comprising instructions; and
an augmented reality engine coupled to the memory, the augmented reality engine executable by a processor and configured to provide an augmented reality image by integrating a real-world image and a virtual object; and
a message processing unit coupled to the memory, the message processing unit executable by the processor and configured to;
receive an x-axis spatial component, a y-axis spatial component, and a z-axis spatial component for the virtual object;
determine a tone audio component based on the x-axis spatial component;
determine a pitch audio component based on the y-axis spatial component;
determine a volume audio component based on the z-axis spatial component; and
compose a sound file associated with the virtual object, the sound file comprising the tone audio component, the pitch audio component, and the volume audio component.
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Abstract
Technologies are generally described for a system for processing an augmented reality image. In some examples, an augmented reality system may include an augmented reality engine configured to provide an augmented reality image by integrating a real-world image and a virtual object, and a message processing unit configured to receive a message related to the virtual object and to translate spatial attributes of the virtual object into audio attributes of a sound file.
27 Citations
23 Claims
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1. An augmented reality system comprising:
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a memory comprising instructions; and an augmented reality engine coupled to the memory, the augmented reality engine executable by a processor and configured to provide an augmented reality image by integrating a real-world image and a virtual object; and a message processing unit coupled to the memory, the message processing unit executable by the processor and configured to; receive an x-axis spatial component, a y-axis spatial component, and a z-axis spatial component for the virtual object; determine a tone audio component based on the x-axis spatial component; determine a pitch audio component based on the y-axis spatial component; determine a volume audio component based on the z-axis spatial component; and compose a sound file associated with the virtual object, the sound file comprising the tone audio component, the pitch audio component, and the volume audio component. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method performed under the control of an augmented reality system, the method comprising:
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generating, by a computer processor, an augmented reality image using an augmented reality engine by integrating a real-world image and a virtual object; receiving, by the computer processor, an x-axis spatial component, a y-axis spatial component, and a z-axis spatial component for the virtual object; determining, by the computer processor, a tone audio component based on the x-axis spatial component; determining, by the computer processor, a pitch audio component based on the y-axis spatial component; determining, by the computer processor, a volume audio component based on the z-axis spatial component; and composing, by the computer processor, a sound file associated with the virtual object, the sound file comprising the tone audio component, the pitch audio component, and the volume audio component. - View Dependent Claims (15, 16, 17, 18)
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19. A non-transitory computer-readable storage medium whose contents cause a processor to:
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generate, using an augmented reality engine, an augmented reality image by integrating a real-world image and a virtual object; receive an x-axis spatial component, a y-axis spatial component, and a z-axis spatial component for the virtual object; determine a tone audio component based on the x-axis spatial component; determine a pitch audio component based on the y-axis spatial component; determine a volume audio component based on the z-axis spatial component; and compose a sound file associated with the virtual object, the sound file comprising the tone audio component, the pitch audio component, and the volume audio component. - View Dependent Claims (20, 21, 22, 23)
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Specification