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Systems and methods for in-game provisioning of content

  • US 8,662,997 B1
  • Filed: 09/30/2009
  • Issued: 03/04/2014
  • Est. Priority Date: 09/30/2009
  • Status: Active Grant
First Claim
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1. A computer-implemented method for providing additional game content during a gaming session, the method comprising:

  • providing access to an electronic purchasing interface, said access provided to instances of a micro-loader module associated with a game, the instances of the micro-loader module deployed on a plurality of web sites and downloadable to gaming devices from the plurality of web sites, wherein the electronic purchasing interface is configured to allow a player to purchase game content for the game, the electronic purchasing interface comprising a list of purchasable game content;

    receiving a first request for game files from a first micro-loader module instance on a first gaming device;

    determining whether the first micro-loader module instance is associated with a player having purchased content;

    in response to determining that the first micro-loader module instance is not associated with a player having purchased content, sending a first set of game files for the game to the first micro-loader instance; and

    in response to determining that the first micro-loader module instance is associated with a player having purchased content, sending a second set of game files for the game to the first micro-loader instance, said second set including files associated with the purchased content.

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