Systems and methods for in-game provisioning of content
First Claim
1. A computer-implemented method for providing additional game content during a gaming session, the method comprising:
- providing access to an electronic purchasing interface, said access provided to instances of a micro-loader module associated with a game, the instances of the micro-loader module deployed on a plurality of web sites and downloadable to gaming devices from the plurality of web sites, wherein the electronic purchasing interface is configured to allow a player to purchase game content for the game, the electronic purchasing interface comprising a list of purchasable game content;
receiving a first request for game files from a first micro-loader module instance on a first gaming device;
determining whether the first micro-loader module instance is associated with a player having purchased content;
in response to determining that the first micro-loader module instance is not associated with a player having purchased content, sending a first set of game files for the game to the first micro-loader instance; and
in response to determining that the first micro-loader module instance is associated with a player having purchased content, sending a second set of game files for the game to the first micro-loader instance, said second set including files associated with the purchased content.
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Accused Products
Abstract
In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player'"'"'s purchased content when a player selects to play the game.
65 Citations
21 Claims
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1. A computer-implemented method for providing additional game content during a gaming session, the method comprising:
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providing access to an electronic purchasing interface, said access provided to instances of a micro-loader module associated with a game, the instances of the micro-loader module deployed on a plurality of web sites and downloadable to gaming devices from the plurality of web sites, wherein the electronic purchasing interface is configured to allow a player to purchase game content for the game, the electronic purchasing interface comprising a list of purchasable game content; receiving a first request for game files from a first micro-loader module instance on a first gaming device; determining whether the first micro-loader module instance is associated with a player having purchased content; in response to determining that the first micro-loader module instance is not associated with a player having purchased content, sending a first set of game files for the game to the first micro-loader instance; and in response to determining that the first micro-loader module instance is associated with a player having purchased content, sending a second set of game files for the game to the first micro-loader instance, said second set including files associated with the purchased content. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for providing additional game content during a gaming session for a game, the system comprising:
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a computer data repository for storing player identifiers, player profiles, and purchasable content for the game, the computer data repository comprising physical computer storage; and a computing system in communication with the computer data repository, the computing system operative to; provide access to an electronic purchasing interface, said access provided to instances of a micro-loader module associated with a game, the instances of the micro-loader module deployed on a plurality of web sites and downloadable to computing devices from the plurality of web sites, wherein the electronic purchasing interface is configured to allow a player to purchase game content for the game, the electronic purchasing interface comprising a list of purchasable game content; receive a first request for game files from a first micro-loader module instance on a first computing device; determine whether the first micro-loader module instance is associated with a player having purchased content; in response to determining that the first micro-loader module instance is not associated with a player having purchased content, send a first set of game files for the game to the first micro-loader instance; and in response to determining that the first micro-loader module instance is associated with a player having purchased content, send a second set of game files for the game to the first micro-loader instance, said second set including files associated with the purchased content. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. Non-transitory computer storage having stored thereon instructions that, when executed by a computer system having computer storage, cause the computer system to perform operations comprising:
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providing access to an electronic purchasing interface, said access provided to instances of a micro-loader module associated with a game, the instances of the micro-loader module deployed on a plurality of web sites and downloadable to computing devices from the plurality of web sites, wherein the electronic purchasing interface is configured to allow a player to purchase game content for the game, the electronic purchasing interface comprising a list of purchasable game content; receiving a first request for game files from a first micro-loader module instance on a first computing device; determining whether the first micro-loader module instance is associated with a player having purchased content; in response to determining that the first micro-loader module instance is not associated with a player having purchased content, sending a first set of game files for the game to the first micro-loader instance; and in response to determining that the first micro-loader module instance is associated with a player having purchased content, sending a second set of game files for the game to the first micro-loader instance, said second set including files associated with the purchased content. - View Dependent Claims (18, 19, 20, 21)
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Specification