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Systems and methods for simulating a rock band experience

  • US 8,663,013 B2
  • Filed: 07/08/2009
  • Issued: 03/04/2014
  • Est. Priority Date: 07/08/2008
  • Status: Active Grant
First Claim
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1. A method executed on a game server in signal communication with a game platform, the method comprising:

  • providing, by the game server to the game platform, a gameplay challenge, wherein the gameplay challenge includes one or more songs to be completed by a first band comprising a first group of players;

    receiving, by the game server, first musical game input data associated with the gameplay challenge, representing a musical performance of the first group of players at the game platform;

    calculating, by the game server, a first composite score associated with the first musical game input data associated with the gameplay challenge;

    comparing, by the game server, the first composite score to a stored second composite score associated with a second band comprising a second group of players, the stored second composite score associated with second musical input data representing a musical performance of the second group of players for the gameplay challenge;

    causing the display of, on a display in signal communication with the game platform, the comparison using a graphical indicator; and

    wherein the graphical indicator appears as a tug of war between the first group and the second group.

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