Systems and methods for simulating a rock band experience
First Claim
1. A method executed on a game server in signal communication with a game platform, the method comprising:
- providing, by the game server to the game platform, a gameplay challenge, wherein the gameplay challenge includes one or more songs to be completed by a first band comprising a first group of players;
receiving, by the game server, first musical game input data associated with the gameplay challenge, representing a musical performance of the first group of players at the game platform;
calculating, by the game server, a first composite score associated with the first musical game input data associated with the gameplay challenge;
comparing, by the game server, the first composite score to a stored second composite score associated with a second band comprising a second group of players, the stored second composite score associated with second musical input data representing a musical performance of the second group of players for the gameplay challenge;
causing the display of, on a display in signal communication with the game platform, the comparison using a graphical indicator; and
wherein the graphical indicator appears as a tug of war between the first group and the second group.
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Accused Products
Abstract
Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band'"'"'s performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.
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Citations
48 Claims
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1. A method executed on a game server in signal communication with a game platform, the method comprising:
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providing, by the game server to the game platform, a gameplay challenge, wherein the gameplay challenge includes one or more songs to be completed by a first band comprising a first group of players; receiving, by the game server, first musical game input data associated with the gameplay challenge, representing a musical performance of the first group of players at the game platform; calculating, by the game server, a first composite score associated with the first musical game input data associated with the gameplay challenge; comparing, by the game server, the first composite score to a stored second composite score associated with a second band comprising a second group of players, the stored second composite score associated with second musical input data representing a musical performance of the second group of players for the gameplay challenge; causing the display of, on a display in signal communication with the game platform, the comparison using a graphical indicator; and wherein the graphical indicator appears as a tug of war between the first group and the second group. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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46. A method executed on a game server in signal communication with a game platform, the method comprising:
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providing, by the game server to the game platform, a gameplay challenge, wherein the gameplay challenge includes one or more songs to be completed by a first band comprising a first group of players; receiving, by the game server, first musical game input data associated with the gameplay challenge, representing a musical performance of the first group of players at the game platform; calculating, by the game server, a first composite score associated with the first musical game input data associated with the gameplay challenge; comparing, by the game server, the first composite score to a stored second composite score associated with a second band comprising a second group of players, the stored second composite score associated with second musical input data representing a musical performance of the second group of players for the gameplay challenge; and matching, by the game server, the first group of players and the second group of players for the comparison, the matching comprising selecting the second group of players as the group of players to most recently complete the challenge.
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47. A method executed on a game server in signal communication with a game platform, the method comprising:
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receiving, by the game server, first musical game input data representing a musical performance of a first group of players; calculating, by the game server, a first composite score associated with the first musical game input data, and based on a gameplay challenge; comparing, by the game server, the first composite score to a stored second composite score associated with a second group of players, the stored second composite score associated with second musical input data representing a musical performance of the second group and based on the gameplay challenge; causing the display of, on a display in signal communication with the game platform, the comparison using a graphical indicator; and wherein the graphical indicator appears as a tug of war between the first group and the second group.
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48. A method executed on a game server in signal communication with a game platform, the method comprising:
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receiving, by the game server, first musical game input data representing a musical performance of a first group of players; calculating, by the game server, a first composite score associated with the first musical game input data, and based on a gameplay challenge; comparing, by the game server, the first composite score to a stored second composite score associated with a second group of players, the stored second composite score associated with second musical input data representing a musical performance of the second group and based on the gameplay challenge; and matching, by the game server, the first group of players and the second group of players for the comparison, the matching comprises selecting the second group of players as the group of players to most recently complete the challenge.
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Specification