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Data locker synchronization

  • US 8,663,018 B2
  • Filed: 06/29/2011
  • Issued: 03/04/2014
  • Est. Priority Date: 06/29/2011
  • Status: Active Grant
First Claim
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1. A non-transitory computer-readable medium embodying a program executable in a computing device, the program comprising:

  • code that receives a request from a user to emulate a mobile game, wherein the request is generated from a local computing device currently being utilized by the user;

    code that retrieves saved state data for the mobile game from a network storage location, wherein the saved state data of the user for the mobile game was previously provided from a mobile computing device;

    code that emulates the mobile game and streams application media as part of the emulation to the local computing device, wherein the mobile game starts at a state that corresponds to the saved state data for the mobile game retrieved from the network storage location; and

    code that prompts the user to select a date from a plurality of dates corresponding to when instances of saved state data of the mobile game were transferred to the network storage location for the user, wherein the saved state data corresponding to the date selected is used by the mobile game.

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