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Analyzing video game performance using non-intrusive capture and storage of run-time game data

  • US 8,667,473 B2
  • Filed: 10/31/2007
  • Issued: 03/04/2014
  • Est. Priority Date: 10/31/2007
  • Status: Active Grant
First Claim
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1. A method for analyzing performance of a video game, the method comprising:

  • capturing, using a frame format, run-time game data responsive to hardware of a game platform being in a minimal impact state, wherein the run-time game data comprises run-time parameters associated with execution of application code of the video game and run-time parameters associated with the hardware of the game platform upon which the application code of the video game is being executed;

    storing the run-time parameters associated with the hardware of the game platform using a non-contiguous storage format in accordance with a capture sequence that is non-linear, wherein the hardware of the game platform is a graphics processor unit (GPU);

    responsive to a request to review performance of the hardware of the game platform, concatenating the stored run-time parameters associated with the hardware of the game platform in accordance with the capture sequence that was non-linear; and

    displaying performance data in a frame-by-frame format, based on the run-time game data captured using the frame format.

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