Regulated games: multi-act games
First Claim
1. A gaming system comprising:
- a processor;
at least one display device;
an interface;
at least one memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate with the display device and the interface to;
(a) display a storyline that unfolds toward completion, the storyline including a plurality of individually selectable acts, each but a first one of the plurality of acts being configured to build on at least one preceding act to provide continuity between the plurality of acts;
(b) after displaying at least part of the first one of the plurality of acts, dynamically display a palette of betting opportunities within at least one of the plurality of acts; and
(c) when the palette of betting opportunities is displayed within the at least one of the plurality of acts;
(i) enable a player to select a betting opportunity from the palette of betting opportunities;
(ii) enable the player to place a bet on the selected betting opportunity, and(iii) randomly determine an outcome related to the placed bet.
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Accused Products
Abstract
Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard'"'"'s direction through decision-making.
93 Citations
45 Claims
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1. A gaming system comprising:
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a processor; at least one display device; an interface; at least one memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate with the display device and the interface to; (a) display a storyline that unfolds toward completion, the storyline including a plurality of individually selectable acts, each but a first one of the plurality of acts being configured to build on at least one preceding act to provide continuity between the plurality of acts; (b) after displaying at least part of the first one of the plurality of acts, dynamically display a palette of betting opportunities within at least one of the plurality of acts; and (c) when the palette of betting opportunities is displayed within the at least one of the plurality of acts; (i) enable a player to select a betting opportunity from the palette of betting opportunities; (ii) enable the player to place a bet on the selected betting opportunity, and (iii) randomly determine an outcome related to the placed bet. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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Specification