Systems and methods of changing storyline based on player location
First Claim
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1. A method of enabling virtual gameplay on a computing device in communication with a storage medium, the method comprising the steps of:
- providing a video game environment on the computing device, enabling a first player to play a game via a character, the first player being one of a plurality of players which have access to the video game environment, each player having a geographic location;
detecting, via an input device in communication with the computing device, the first player'"'"'s geographic location, and storing the player'"'"'s geographic location on the storage medium; and
in response to the detected geographic location, retrieving, via the computing device, a storyline for the first player'"'"'s character to interact with, the retrieved storyline being related to the geographic location of the first player; and
permitting the other players'"'"' characters to interact with the retrieved storyline as long as the first player remains connected to the game;
wherein other storylines are opened and closed to the first player'"'"'s character as other players enter and leave the game.
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Abstract
A method is provided for enabling virtual gameplay with a character in a game environment. A game environment is provided in which a player can play a game via a character. The player'"'"'s geographic location is detected and stored. In response to the detected geographic location, a storyline is retrieved for the character to interact with. The retrieved storyline is related to the geographic location of the player.
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Citations
25 Claims
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1. A method of enabling virtual gameplay on a computing device in communication with a storage medium, the method comprising the steps of:
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providing a video game environment on the computing device, enabling a first player to play a game via a character, the first player being one of a plurality of players which have access to the video game environment, each player having a geographic location; detecting, via an input device in communication with the computing device, the first player'"'"'s geographic location, and storing the player'"'"'s geographic location on the storage medium; and in response to the detected geographic location, retrieving, via the computing device, a storyline for the first player'"'"'s character to interact with, the retrieved storyline being related to the geographic location of the first player; and
permitting the other players'"'"' characters to interact with the retrieved storyline as long as the first player remains connected to the game;wherein other storylines are opened and closed to the first player'"'"'s character as other players enter and leave the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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Specification