Adjustable wagering game system social interactivity configuration
First Claim
1. A computer-implemented method comprising:
- determining, at a wagering game server of a wagering game system, player account information associated with a plurality of players that are logged in at one or more wagering game machines of the wagering game system, wherein the player account information indicates a first level of social interactivity;
determining, at the wagering game server, that a current level of social interactivity being provided during game play to the plurality of players is different than the first level of social interactivity; and
changing a configuration of the one or more wagering game machines to provide during game play to the plurality of players the first level of social interactivity.
12 Assignments
0 Petitions
Accused Products
Abstract
A wagering game system and its operations are described herein. In some embodiments, the operations can include determining, at a wagering game server, player account information associated with a plurality of players that are logged in at one or more predefined wagering game machines. The operations can also include determining a level of social interactivity to provide during game play to the plurality of players based, at least in part, on the player account information associated with the plurality of players. The operations can further include determining that a current level of social interactivity being provided during game play to the plurality of players is different than the level of social interactivity associated with the player account information, and dynamically changing a configuration of the one or more predefined wagering game machines to provide to the plurality of players the level of social interactivity associated with the player account information.
161 Citations
24 Claims
-
1. A computer-implemented method comprising:
-
determining, at a wagering game server of a wagering game system, player account information associated with a plurality of players that are logged in at one or more wagering game machines of the wagering game system, wherein the player account information indicates a first level of social interactivity; determining, at the wagering game server, that a current level of social interactivity being provided during game play to the plurality of players is different than the first level of social interactivity; and changing a configuration of the one or more wagering game machines to provide during game play to the plurality of players the first level of social interactivity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
-
-
12. A computer-implemented method comprising:
-
determining, at a wagering game server of a wagering game system, historical player account information associated with players that logged in to the wagering game system in the past during a predefined period of time; determining, at the wagering game server, a configuration schedule for changing a level of social interactivity that is provided during game play to players that log in at a plurality of wagering game machines of the wagering game system based, at least in part, on the historical player account information; and changing a configuration of the plurality of wagering game machines for the level of social interactivity that is provided during game play to players that log in at the plurality of wagering game machines according to the configuration schedule. - View Dependent Claims (13, 14, 15, 16, 17, 18)
-
-
19. A wagering game server of a wagering game system, the wagering game server comprising:
-
a player account unit configured to determine player account information associated with a plurality of players that are logged in at one or more wagering game machines of the wagering game system, and further configured to, determine player statistics based on the player account information associated with the plurality of players; and a system configuration unit configured to determine, based on the player statistics, a level of social interactivity to provide to the plurality of players during game play, and further configured to, determine that a current level of social interactivity being provided during game play to the plurality of players is different than the level of social interactivity associated with the player statistics, and change a configuration of the one or more wagering game machines to provide to the plurality of players during game play, plurality of players the level of social interactivity. - View Dependent Claims (20, 21)
-
-
22. One or more non-transitory machine-readable storage media, having instructions stored therein, which, when executed by one or more processors causes the one or more processors to perform operations that comprise:
-
determining player account information associated with a plurality of players that are logged in at one or more wagering game machines of a wagering game system, wherein the player account information indicates a first level of social interactivity; determining that a current level of social interactivity being provided during game play to the plurality of players is different than the first level of social interactivity; and changing a configuration of the one or more wagering game machines to provide during game play to the plurality of players the first level of social interactivity. - View Dependent Claims (23, 24)
-
Specification