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Apparatus, systems and methods for facilitating a negative credit balance of a gaming device

  • US 8,672,749 B2
  • Filed: 07/26/2013
  • Issued: 03/18/2014
  • Est. Priority Date: 11/02/2001
  • Status: Expired due to Fees
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) display a non-numerical indication of a quantity of credits in a credit meter,(b) enable a player to wager one of a plurality of different quantities of credits on a play of a game, and(c) if the player wagers one of the plurality of different quantities of credits on the play of the game;

    (i) modify the displayed non-numerical indication of the quantity of credits in the credit meter, said modification being based, at least in part, on the wagered quantity of credits,(ii) generate a game outcome for said play of the game,(iii) display the generated game outcome,(iv) determine if the generated game outcome is associated with a quantity of credits greater than zero,(v) if the generated game outcome is associated with a quantity of credits greater than zero, further modify the displayed non-numerical indication of the quantity of credits in the credit meter, said modification being based, at least in part, on the quantity of credits associated with the generated game outcome, and(vi) if the generated game outcome is not associated with a quantity of credits greater than zero, not further modify the displayed non-numerical indication of the quantity of credits in the credit meter.

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