Apparatus, systems and methods for facilitating a negative credit balance of a gaming device
First Claim
Patent Images
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) display a non-numerical indication of a quantity of credits in a credit meter,(b) enable a player to wager one of a plurality of different quantities of credits on a play of a game, and(c) if the player wagers one of the plurality of different quantities of credits on the play of the game;
(i) modify the displayed non-numerical indication of the quantity of credits in the credit meter, said modification being based, at least in part, on the wagered quantity of credits,(ii) generate a game outcome for said play of the game,(iii) display the generated game outcome,(iv) determine if the generated game outcome is associated with a quantity of credits greater than zero,(v) if the generated game outcome is associated with a quantity of credits greater than zero, further modify the displayed non-numerical indication of the quantity of credits in the credit meter, said modification being based, at least in part, on the quantity of credits associated with the generated game outcome, and(vi) if the generated game outcome is not associated with a quantity of credits greater than zero, not further modify the displayed non-numerical indication of the quantity of credits in the credit meter.
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Accused Products
Abstract
Apparatus, systems and methods for a gaming device operable to support a negative credit balance. For example, in some embodiments, a gaming device may be configured to: (i) determine a current credit balance, (ii) determine a wager amount, (iii) determine whether the wager amount would result in a negative balance of credits, (iv) determine if it is permissible to allow a negative balance of credits, and if so (v) adjust a current balance such that is equal to the negative balance, and (vi) display an indication of the negative credit balance.
130 Citations
17 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) display a non-numerical indication of a quantity of credits in a credit meter, (b) enable a player to wager one of a plurality of different quantities of credits on a play of a game, and (c) if the player wagers one of the plurality of different quantities of credits on the play of the game; (i) modify the displayed non-numerical indication of the quantity of credits in the credit meter, said modification being based, at least in part, on the wagered quantity of credits, (ii) generate a game outcome for said play of the game, (iii) display the generated game outcome, (iv) determine if the generated game outcome is associated with a quantity of credits greater than zero, (v) if the generated game outcome is associated with a quantity of credits greater than zero, further modify the displayed non-numerical indication of the quantity of credits in the credit meter, said modification being based, at least in part, on the quantity of credits associated with the generated game outcome, and (vi) if the generated game outcome is not associated with a quantity of credits greater than zero, not further modify the displayed non-numerical indication of the quantity of credits in the credit meter. - View Dependent Claims (2, 3, 4, 5)
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6. A method of operating a gaming system, said method comprising:
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(a) causing at least one display device to display a non-numerical indication of a quantity of credits in a credit meter, (b) enabling a player to wager one of a plurality of different quantities of credits on a play of a game, and (c) if the player wagers one of the plurality of different quantities of credits on the play of the game; (i) causing at least one processor to execute a plurality of instructions to modify the displayed non-numerical indication of the quantity of credits in the credit meter, said modification being based, at least in part, on the wagered quantity of credits, (ii) causing the at least one processor to execute the plurality of instructions to generate a game outcome for said play of the game, (iii) causing the at least one display device to display the generated game outcome, (iv) causing the at least one processor to execute the plurality of instructions to determine if the generated game outcome is associated with a quantity of credits greater than zero, (v) if the generated game outcome is associated with a quantity of credits greater than zero, causing the at least one processor to execute the plurality of instructions to further modify the displayed non-numerical indication of the quantity of credits in the credit meter, said modification being based, at least in part, on the quantity of credits associated with the generated game outcome, and (vi) if the generated game outcome is not associated with a quantity of credits greater than zero, causing the at least one processor to execute the plurality of instructions to not further modify the displayed non-numerical indication of the quantity of credits in the credit meter. - View Dependent Claims (7, 8, 9, 10, 11, 12)
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13. A non-transitory computer readable medium including a plurality of instructions, which when executed by at least one processor, cause the at least one processor to:
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(a) cause at least one display device to display a non-numerical indication of a quantity of credits in a credit meter, (b) enable a player to wager one of a plurality of different quantities of credits on a play of a game, and (c) if the player wagers one of the plurality of different quantities of credits on the play of the game; (i) modify the displayed non-numerical indication of the quantity of credits in the credit meter, said modification being based, at least in part, on the wagered quantity of credits, (ii) generate a game outcome for said play of the game, (iii) cause the at least one display device to display the generated game outcome, (iv) determine if the generated game outcome is associated with a quantity of credits greater than zero, (v) if the generated game outcome is associated with a quantity of credits greater than zero, further modify the displayed non-numerical indication of the quantity of credits in the credit meter, said modification being based, at least in part, on the quantity of credits associated with the generated game outcome, and (vi) if the generated game outcome is not associated with a quantity of credits greater than zero, not further modify the displayed non-numerical indication of the quantity of credits in the credit meter. - View Dependent Claims (14, 15, 16, 17)
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Specification