Gaming device with attached audio-capable chair
First Claim
1. An audio chair configured to mix audio data received from a gaming device and at least one peripheral device, the gaming device producing first audio data including programmed game sounds of a wagering game, and the peripheral device producing second audio data independently of the gaming device, the audio chair comprising:
- one or more audio speakers;
a primary audio interface;
a separate network interface;
one or more processors; and
a memory device storing instructions that, when executed by at least one of the one or more processors, cause the one or more processors to operate with the one or more audio speakers, the primary audio interface, and the separate network interface to;
receive, via the primary audio interface, the first audio data directly from the gaming device;
receive, via the separate network interface, the second audio data directly from the at least one peripheral device;
mix, via at least one of the one or more processors, the first and second audio data into output audio data, the output audio data being different from at least the second audio data; and
transmit the output audio data to at least one of the one or more audio speakers.
9 Assignments
0 Petitions
Accused Products
Abstract
A gaming system includes a chair communicably coupled to a gaming device. The chair includes an audio playback device operable to receive audio playback commands. The audio playback commands may be received from a gaming device physically attached to the chair, a remote gaming device, or from a network interface communicably coupling the chair to a gaming establishment audio system, a player tracking system, or other gaming establishment system. Additionally, the chair may include an audio data storage device. Audio data from the storage device may be played through speakers on the chair, audio output devices on a gaming device, or audio output devices on a peripheral attached to the gaming device such as a top box or signage peripheral.
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Citations
25 Claims
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1. An audio chair configured to mix audio data received from a gaming device and at least one peripheral device, the gaming device producing first audio data including programmed game sounds of a wagering game, and the peripheral device producing second audio data independently of the gaming device, the audio chair comprising:
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one or more audio speakers; a primary audio interface; a separate network interface; one or more processors; and a memory device storing instructions that, when executed by at least one of the one or more processors, cause the one or more processors to operate with the one or more audio speakers, the primary audio interface, and the separate network interface to; receive, via the primary audio interface, the first audio data directly from the gaming device; receive, via the separate network interface, the second audio data directly from the at least one peripheral device; mix, via at least one of the one or more processors, the first and second audio data into output audio data, the output audio data being different from at least the second audio data; and transmit the output audio data to at least one of the one or more audio speakers. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An audio chair configured to mix audio data received from a gaming device and at least one peripheral device, the gaming device producing first audio data including programmed game sounds of a wagering game, and the peripheral device producing second audio data independently of the gaming device, the audio chair comprising:
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one or more audio speakers; a primary audio interface; a separate network interface; one or more processors; and a memory device storing instructions that, when executed by at least one of the one or more processors, cause the one or more processors to operate with the one or more audio speakers, the primary audio interface, and the separate network interface to; receive, via the primary audio interface, the first audio data from the gaming device and not from the at least one peripheral device; receive, via the separate network interface, the second audio data from the at least one peripheral device and not from the gaming device; mix, via at least one of the one or more processors, the first and second audio data into output audio data, the output audio data being different from either the first audio data and the second audio data; and transmit the output audio data to at least one of the one or more audio speakers. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A computer-implemented method in a gaming chair for mixing audio from a gaming device and a peripheral device, the gaming device producing first audio data including programmed game sounds of a wagering game, the peripheral device producing second audio data independently from the gaming device, the audio chair including one or more audio speakers, a primary audio interface, a separate network interface, and one or more processors, the method comprising:
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receiving, via the primary audio interface, the first audio data from the gaming device and not from the peripheral device; receiving, via the separate network interface, the second audio data from the peripheral device and not from the gaming device; mixing, via at least one of the one or more processors, the first audio data and the second audio data into output audio data, the output audio data being different from either the first or the second audio data; and transmitting the output audio data to at least one of the one or more audio speakers. - View Dependent Claims (18, 19, 20, 21, 22)
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23. A machine-readable, non-transitory medium including executable instructions that, when executed by one or more processors, cause at least one of the one or more processors to operate with an audio chair, which includes one or more audio speakers, a primary audio interface, and a separate network interface, to perform a method comprising:
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receiving, via the primary audio interface, first audio data from a gaming device, the first audio data including programmed game sounds of a wagering game; receiving, via the separate network interface, second audio data from a peripheral device and not from the gaming device, the second audio data being produced independently from the gaming device by the peripheral device; mixing, via at least one of the one or more processors;
the first audio data and the second audio data into output audio data, the output audio data being different from either the first or the second audio data; andtransmitting the output audio data to at least one of the one or more audio speakers. - View Dependent Claims (24, 25)
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Specification