Real world gaming framework
First Claim
1. A computer-implemented method for extending a gaming landscape from a real environment into a virtual environment, comprising:
- under the control of one or more computer systems configured with executable instructions,identifying a first real environment location of a first player;
obtaining data for the identified first real environment location;
obtaining a virtual environment gaming landscape based at least in part on a second real environment location of a second player, the second real environment location being different from the first real environment location;
mapping features of the first real environment location into the virtual environment gaming landscape, wherein the first real environment location includes at least one feature that is different from features of the second real environment location, the mapping including;
identifying a first feature of the first real environment location, the first feature having a first feature type;
identifying a second feature of the first real environment location, the second feature having a second feature type;
transposing the first identified feature into a first virtual object having the first feature type; and
transposing the second identified feature into a second virtual object having a third feature type that is different than the first and second feature types to enable the first real environment location and the second real environment location to be mapped to the same virtual environment gaming landscape;
integrating the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the first player and the second player; and
displaying a first view of the virtual environment gaming landscape to the first player.
1 Assignment
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Accused Products
Abstract
A virtual environment and real world environment are combined into a framework that facilitates large-scale social interaction in multi-player fantasy games played in both the real world and/or a virtual world. Such combination of real and virtual world features may blend geo-caching, orienteering, and other virtual gaming features to enable players to interact across the real and virtual environments. A real world player is also mapped into the virtual environment, thereby inserting the player'"'"'s movements and actions into the virtual environment. Additionally, this feature enables interaction between players located in a real environment with characters found in a virtual environment. A player may use a mobile device that is configured to recognize the geo-location and orientation of the player and display a corresponding view of the virtual environment gaming landscape for the player.
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Citations
32 Claims
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1. A computer-implemented method for extending a gaming landscape from a real environment into a virtual environment, comprising:
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under the control of one or more computer systems configured with executable instructions, identifying a first real environment location of a first player; obtaining data for the identified first real environment location; obtaining a virtual environment gaming landscape based at least in part on a second real environment location of a second player, the second real environment location being different from the first real environment location; mapping features of the first real environment location into the virtual environment gaming landscape, wherein the first real environment location includes at least one feature that is different from features of the second real environment location, the mapping including; identifying a first feature of the first real environment location, the first feature having a first feature type; identifying a second feature of the first real environment location, the second feature having a second feature type; transposing the first identified feature into a first virtual object having the first feature type; and transposing the second identified feature into a second virtual object having a third feature type that is different than the first and second feature types to enable the first real environment location and the second real environment location to be mapped to the same virtual environment gaming landscape; integrating the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the first player and the second player; and displaying a first view of the virtual environment gaming landscape to the first player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A mobile device comprising:
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a location module configured to identify the location of the mobile device in a first real environment; a processing circuit coupled to the location module and configured to; ascertain location information for a user of the mobile device; obtain a virtual environment gaming landscape based at least in part on a second real environment location of a second user of a second mobile device, the second real environment location being different from the first real environment location; map features of the first real environment into the virtual environment gaming landscape based on the location information, wherein the first real environment location includes at least one feature that is different from features of the second real world environment location, wherein the mapping includes; identifying a first feature and a second feature of the first real environment, the first feature having a first feature type and the second feature having a second feature type; and transposing the first and second features into first and second virtual objects, the first virtual object having the first feature type and the second virtual object having a third feature type that is different than the first and second feature types to enable the first real environmental location and the second real environment location to be mapped to the same virtual environment gaming landscape; integrate the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the user of the mobile device and the second user of the second mobile device; and an output device coupled to the processing circuit and configured to display a view of the virtual environment gaming landscape to the user. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A mobile device comprising:
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means for identifying a first real environment location of a first player; means for obtaining data for the identified first real environment location; means for obtaining a virtual environment gaming landscape based at least in part on a second real environment location of a second player, the second real environment location being different from the first real environment location; means for mapping features of the first real environment location into the virtual environment gaming landscape, wherein the first real environment location includes at least one feature that is different from features of the second real environment location, wherein the mapping includes; identifying a first feature of the first real environment location, the first feature having a first feature type; identifying a second feature of the first real environment location, the second feature having a second feature type; transposing the first identified feature into a first virtual object having the first feature type; and transposing the second identified feature into a second virtual object having a third feature type that is different than the first and second feature types to enable the first real environment location and the second real environment location to be mapped to the same virtual environment gaming landscape; means for integrating the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the first player and the second player; and means for displaying a view of the virtual environment gaming landscape to the first player. - View Dependent Claims (19, 20, 21, 22)
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23. A non-transitory machine-readable storage medium having one or more instructions for mapping a real environment to a virtual environment as part of an interactive game, which when executed by a processor causes the processor to:
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identify a first real environment location of a first player; obtain data for the identified first real environment location; obtain a virtual environment gaming landscape based at least in part on a second real environment location of a second player, the second real environment location being different from the first real environment location; map features of the first real environment location into the virtual environment gaming landscape, wherein the first real environment location includes at least one feature that is different from features of the second real environment location, wherein the mapping includes; identifying a first feature of the first real environment location, the first feature having a first feature type; identifying a second feature of the first real environment location, the second feature having a second feature type; transposing the first identified feature into a first virtual object having the first feature type; and transposing the second identified feature into a second virtual object having a third feature type that is different than the first and second feature types to enable the first real environment location and the second real environment location to be mapped to the same virtual environment gaming landscape; integrate the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the first player and the second player; and display a view of the virtual environment gaming landscape to the first player. - View Dependent Claims (24, 25, 26, 27)
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28. A processing device, comprising:
a processing circuit configured to identify a first real environment location of a first player; obtain data for the identified first real environment location; obtain a virtual environment gaming landscape based at least in part on a second real environment location of a second player, the second real environment location being different than the first real environment location; map features of the first real environment location into the virtual environment gaming landscape, wherein the first real environment location includes at least one feature that is different from features of the second real environment location, wherein the mapping includes; identifying a first feature of the first real environment location, the first feature having a first feature type; identifying a second feature of the first real environment location, the second feature having a second feature type; transposing the first identified feature into a first virtual object having the first feature type; and transposing the second identified feature into a second virtual object having a third feature type that is different than the first and second feature types to enable the first real environment location and the second real environment location to be mapped to the same virtual environment naming landscape; integrate the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the first player and the second player; and display a view of the virtual environment gaming landscape to the first player. - View Dependent Claims (29, 30, 31, 32)
Specification