Method for managing contests
First Claim
1. A method for managing a contest with a processing device, the method comprising:
- a) receiving information related to a user associated with a user computing device via a communications network, the information including user location information;
b) determining whether the user has won a game of chance;
c) in response to determining that the user failed to win the game of chance, determining whether the user location information indicates a proximity to a predetermined location;
d) in response to the determining that the user has won a game of chance, sending information to the user computing device via the communication network indicating an award of a prize, ande) in response to the determining that the user location information indicates a proximity to the predetermined location, sending at least one of gaming information or a code to unlock gaming information to the user computing device via the communication network, the gaming information including additional game content for the user to play on the users computing device,wherein at least steps b) and c) are performed using the processing device.
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Accused Products
Abstract
A service to manage sweepstakes, games, contests, loyalty programs and scavenger hunts is disclosed. The user of an end user device moves to different locations and sends back information regarding the user'"'"'s location to the service. The service can be updated/adjusted real time to automatically track users, points, entries, location, and multiple step scavenger hunts. The service may send the user to different locations where the user can obtain prizes. Companies can engage with their customers in new ways by leveraging and modifying mobile technology. In one implementation locations, address book, on device animations, randomized unique ID generated by a device during the contest can be modified in real time during operation of the service.
16 Citations
15 Claims
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1. A method for managing a contest with a processing device, the method comprising:
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a) receiving information related to a user associated with a user computing device via a communications network, the information including user location information; b) determining whether the user has won a game of chance; c) in response to determining that the user failed to win the game of chance, determining whether the user location information indicates a proximity to a predetermined location; d) in response to the determining that the user has won a game of chance, sending information to the user computing device via the communication network indicating an award of a prize, and e) in response to the determining that the user location information indicates a proximity to the predetermined location, sending at least one of gaming information or a code to unlock gaming information to the user computing device via the communication network, the gaming information including additional game content for the user to play on the users computing device, wherein at least steps b) and c) are performed using the processing device. - View Dependent Claims (3, 6, 7, 8, 9, 10)
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2. A method for managing a contest, the method comprising:
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receiving information related to a user associated with a user computing device via a communications network, the information related to the user associated with the user computing device received via a communications network includes location information, user identification information, and one or more items selected by a user in a game of chance; determining whether the user has won the game of chance; if the user fails to win the game of chance, determining whether the user location information indicates a proximity to a predetermined location; in response to the determining that the user has won the game of chance, sending information to the user computing device via the communication network indicating an award of a prize; and in response to the determining that the user location information indicates a proximity to a predetermined location, sending information to the user computing device via the communication network indicating additional information, wherein at least determining whether the user has won and determining that the user location information indicates a proximity to a predetermined location are performed using a processing device. - View Dependent Claims (4, 5)
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11. A non-transitory computer readable media comprising instructions which when executed by a processor on a user computing device perform the method comprising:
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transmitting location information of the portable computing device and user identification information related to a user of the user computing device to a server computing device via a communications network; executing a game of chance with the portable computing device in which the user selects items in the game; transmitting results of running the game of chance to a server computing device via the communications network; receiving an indication from the server computing device whether the user has won a game of chance; receiving information from the server computing device via the communication network indicating an award of a prize in response to the determining by the server computer that the user has won a game of chance; and in response to the server computer determining that the user has not won the game of chance and that the transmitted location information indicates a proximity to a predetermined location, receiving gaming information from the server computing device via the communication network indicating codes to unlock; a) at least one of other games, game content or game levels to be played on the portable communications device, b) exclusive gaming content within a mobile application, or c) exclusive gaming content within a website. - View Dependent Claims (12, 13, 14, 15)
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Specification