Systems and methods for online band matching in a rhythm action game
First Claim
1. A method for providing a networked session of a rhythm action game on a game console, the method comprising:
- identifying at least one local input device configured to participate in the networked session of the rhythm action game corresponding to a band template, wherein the band template includes a plurality of slots, each slot is associated with a particular type of simulated musical instrument, and wherein each of the at least one local input device is i) a game controller coupled to the game console, ii) associated with a particular simulated musical instrument controller type, and iii) configured to be associated with one of the plurality of slots;
for each of the at least one local input device, determining an associated one of the plurality of slots based on the simulated musical instrument controller type of the at least one local input device;
determining that a first slot of the plurality of slots is not associated with any of the at least one local input device configured to participate in the networked session of the rhythm action game;
determining a first simulated musical instrument controller type associated with the first slot;
providing information to search for and identify a remote input device associated with the first simulated musical instrument controller type, wherein the remote input device is coupled to a remote game console in communication with the game console over a network; and
providing the networked session of the rhythm action game with the at least one local input device and the remote input device.
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Accused Products
Abstract
A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player.
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Citations
21 Claims
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1. A method for providing a networked session of a rhythm action game on a game console, the method comprising:
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identifying at least one local input device configured to participate in the networked session of the rhythm action game corresponding to a band template, wherein the band template includes a plurality of slots, each slot is associated with a particular type of simulated musical instrument, and wherein each of the at least one local input device is i) a game controller coupled to the game console, ii) associated with a particular simulated musical instrument controller type, and iii) configured to be associated with one of the plurality of slots; for each of the at least one local input device, determining an associated one of the plurality of slots based on the simulated musical instrument controller type of the at least one local input device; determining that a first slot of the plurality of slots is not associated with any of the at least one local input device configured to participate in the networked session of the rhythm action game; determining a first simulated musical instrument controller type associated with the first slot; providing information to search for and identify a remote input device associated with the first simulated musical instrument controller type, wherein the remote input device is coupled to a remote game console in communication with the game console over a network; and providing the networked session of the rhythm action game with the at least one local input device and the remote input device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A non-transitory computer readable media comprising machine-readable executable code for providing a networked session of a rhythm-action game on a game console, the computer readable media comprising:
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executable code for identifying at least one local input device configured to participate in the networked session of the rhythm action game corresponding to a band template, wherein the band template includes a plurality of slots, each slot is associated with a particular type of simulated musical instrument, and wherein each of the at least one local input device is i) a game controller coupled to the game console, ii) associated with a particular simulated musical instrument controller type, and iii) configured to be associated with one of the plurality of slots; executable code for determining, for each of the at least one local input device, an associated one of the plurality of slots based on the simulated musical instrument controller type of the at least one local input device; executable code for determining that a first slot of the plurality of slots is not associated with any of the at least one local input device configured to participate in the networked session of the rhythm action game; executable code for determining a first simulated musical instrument controller type associated with the first slot; executable code for providing information to search for and identify a remote input device associated with the first simulated musical instrument controller type, wherein the remote input device is coupled to a remote game console in communication with the game console over a network; and executable code for providing the networked session of the rhythm action game with the at least one local input device and the remote input device. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21)
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Specification