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Method and apparatus for managing a gaming application

  • US 8,678,915 B2
  • Filed: 11/06/2012
  • Issued: 03/25/2014
  • Est. Priority Date: 05/02/2011
  • Status: Active Grant
First Claim
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1. A non-transitory computer-readable storage medium, comprising computer instructions, which when executed by a processor, cause the processor to perform operations comprising:

  • receiving from a communication device a request to initiate a video game with a remote device;

    determining a location of the communication device;

    selecting a game rendering server from a plurality of game rendering servers according to the location of the communication device;

    instructing the selected game rendering server to transmit a video stream associated with the video game responsive to determining that the communication device is unable to execute in whole or in part the video game from first computing resources of the communication device;

    detecting a difference between the first computing resources of the communication device and second computing resources of the remote device;

    instructing one of the communication device or the remote device to adapt a resource configuration to correct a portion of the difference between the first and second computing resources;

    receiving first control information from the selected game rendering server, wherein the first control information is received by the selected game rendering server from the communication device;

    receiving second control information generated by the remote device;

    determining a capability of the communication device to execute the video game; and

    coordinating an exchange of the first control information and the second control information to enable a multiplayer game of the video game between the communication device and the remote device.

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