Apparatus and methods of physical game components
First Claim
1. A gaming system comprising:
- a physical real-world game component having an asset storage area that is configured to store a representation of an asset associated with a game, wherein;
the physical real-world game component is produced according to a component rarity policy influenced by a corresponding in-game rarity policy of an in-game virtual representation of the physical game component; and
the physical real-world game component comprises an animate object figurine depicting an in-game animate object;
a second, separate, physical real-world game component having a second asset storage area configured to store a representation of a second asset associated with the game, wherein;
the second physical real-world game component is produced according to a second component rarity policy influenced by a corresponding second in-game rarity policy of an in-game virtual representation of the second physical game component; and
the second physical real-world game component comprises an inanimate object figurine depicting an in-game inanimate object, wherein;
the virtual representation of the inanimate object figurine has an in-game functional relationship with the virtual representation of the animate object depicted by the animate object figurine; and
the inanimate figurine is physically attachable to the animate object figurine such that the physical attachment of the inanimate object figurine to the animate object figurine mirrors the functional relationship of the virtual representation of the inanimate object depicted by the inanimate object figurine and the virtual representation of the animate object depicted by the animate object figurine; and
a server configured to;
obtain asset information associated with the asset from the asset storage area;
host a corresponding virtual representation of the physical real-world game component in the game by cooperating with the asset, the virtual representation having an in-game value associated with parameters from the asset, wherein the parameters are influenced by the component rarity policy;
obtain second asset information associated with the second asset from the second asset storage area; and
host a corresponding virtual representation of the second physical real-world game component in the game by cooperating with the second asset, the representation having an in-game value associated with parameters from the second asset, wherein the parameters are influenced by the second component rarity policy.
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Accused Products
Abstract
Systems, apparatus, and methods relating to a physical object that are associated with a virtual game world are described. Some embodiments of the physical object have an in-game value within the virtual game world. Software operating the virtual game world ascribes purchasing power or attributes having offensive, defensive, opportunity, or set values as their in-game values. Methods associated with the subject matter relate to relocating an asset of the game component from one asset storage area to another asset storage area. When relocated, an asset'"'"'s authenticity is validated, retrieved from a first storage area, exchanged over a communications interface, or stored in a second asset storage area.
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Citations
14 Claims
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1. A gaming system comprising:
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a physical real-world game component having an asset storage area that is configured to store a representation of an asset associated with a game, wherein; the physical real-world game component is produced according to a component rarity policy influenced by a corresponding in-game rarity policy of an in-game virtual representation of the physical game component; and the physical real-world game component comprises an animate object figurine depicting an in-game animate object; a second, separate, physical real-world game component having a second asset storage area configured to store a representation of a second asset associated with the game, wherein; the second physical real-world game component is produced according to a second component rarity policy influenced by a corresponding second in-game rarity policy of an in-game virtual representation of the second physical game component; and the second physical real-world game component comprises an inanimate object figurine depicting an in-game inanimate object, wherein; the virtual representation of the inanimate object figurine has an in-game functional relationship with the virtual representation of the animate object depicted by the animate object figurine; and the inanimate figurine is physically attachable to the animate object figurine such that the physical attachment of the inanimate object figurine to the animate object figurine mirrors the functional relationship of the virtual representation of the inanimate object depicted by the inanimate object figurine and the virtual representation of the animate object depicted by the animate object figurine; and a server configured to; obtain asset information associated with the asset from the asset storage area; host a corresponding virtual representation of the physical real-world game component in the game by cooperating with the asset, the virtual representation having an in-game value associated with parameters from the asset, wherein the parameters are influenced by the component rarity policy; obtain second asset information associated with the second asset from the second asset storage area; and host a corresponding virtual representation of the second physical real-world game component in the game by cooperating with the second asset, the representation having an in-game value associated with parameters from the second asset, wherein the parameters are influenced by the second component rarity policy. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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Specification