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Apparatus and methods of physical game components

  • US 8,678,924 B2
  • Filed: 05/29/2012
  • Issued: 03/25/2014
  • Est. Priority Date: 02/21/2006
  • Status: Expired due to Fees
First Claim
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1. A gaming system comprising:

  • a physical real-world game component having an asset storage area that is configured to store a representation of an asset associated with a game, wherein;

    the physical real-world game component is produced according to a component rarity policy influenced by a corresponding in-game rarity policy of an in-game virtual representation of the physical game component; and

    the physical real-world game component comprises an animate object figurine depicting an in-game animate object;

    a second, separate, physical real-world game component having a second asset storage area configured to store a representation of a second asset associated with the game, wherein;

    the second physical real-world game component is produced according to a second component rarity policy influenced by a corresponding second in-game rarity policy of an in-game virtual representation of the second physical game component; and

    the second physical real-world game component comprises an inanimate object figurine depicting an in-game inanimate object, wherein;

    the virtual representation of the inanimate object figurine has an in-game functional relationship with the virtual representation of the animate object depicted by the animate object figurine; and

    the inanimate figurine is physically attachable to the animate object figurine such that the physical attachment of the inanimate object figurine to the animate object figurine mirrors the functional relationship of the virtual representation of the inanimate object depicted by the inanimate object figurine and the virtual representation of the animate object depicted by the animate object figurine; and

    a server configured to;

    obtain asset information associated with the asset from the asset storage area;

    host a corresponding virtual representation of the physical real-world game component in the game by cooperating with the asset, the virtual representation having an in-game value associated with parameters from the asset, wherein the parameters are influenced by the component rarity policy;

    obtain second asset information associated with the second asset from the second asset storage area; and

    host a corresponding virtual representation of the second physical real-world game component in the game by cooperating with the second asset, the representation having an in-game value associated with parameters from the second asset, wherein the parameters are influenced by the second component rarity policy.

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