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Virtual environment for computer game

  • US 8,683,386 B2
  • Filed: 10/03/2007
  • Issued: 03/25/2014
  • Est. Priority Date: 10/03/2006
  • Status: Active Grant
First Claim
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1. A method for personalizing modeled objects in a multi-user VRU environment, comprising:

  • modeling, in a memory of a host computer, a modeled three-dimensional space including modeled avatars each controlled in response to avatar control input from corresponding ones of a plurality of separate remote clients;

    maintaining personalized modeled objects and common modeled objects as distinct three-dimensional object types in the computer memory in the modeled three-dimensional space, wherein the host sets attributes of respective ones of the personalized modeled objects based on different personalization data associated with corresponding respective ones of the plurality of separate remote clients while setting attributes of the common modeled objects without reference to the personalization data, and wherein the attributes comprise information that controls textures for the personalized modeled objects; and

    transmitting environmental modeling information to the plurality of separate remote clients configured for displaying an animated view of the modeled three-dimensional space including the modeled avatars, the common modeled objects, and different ones of the personalized modeled objects depending on respective identities of the plurality of separate remote clients.

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