Virtual environment for computer game
First Claim
1. A method for personalizing modeled objects in a multi-user VRU environment, comprising:
- modeling, in a memory of a host computer, a modeled three-dimensional space including modeled avatars each controlled in response to avatar control input from corresponding ones of a plurality of separate remote clients;
maintaining personalized modeled objects and common modeled objects as distinct three-dimensional object types in the computer memory in the modeled three-dimensional space, wherein the host sets attributes of respective ones of the personalized modeled objects based on different personalization data associated with corresponding respective ones of the plurality of separate remote clients while setting attributes of the common modeled objects without reference to the personalization data, and wherein the attributes comprise information that controls textures for the personalized modeled objects; and
transmitting environmental modeling information to the plurality of separate remote clients configured for displaying an animated view of the modeled three-dimensional space including the modeled avatars, the common modeled objects, and different ones of the personalized modeled objects depending on respective identities of the plurality of separate remote clients.
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Abstract
A multi-user virtual reality universe (VRU) process receives input from multiple remote clients to manipulate avatars through a modeled 3-D environment. A VRU host models movement of avatars in the VRU environment in response to client input, which each user providing input for control of a corresponding avatar. The modeled VRU data is provided by the host to client workstations for display of a simulated environment visible to all participants. The host maintains personalized data for selected modeled objects or areas that is personalized for specific users in response to client input. The host includes personalized data in modeling the VRU environment. The host may segregate VRU data provided to different clients participating in the same VRU environment according to limit personalized data to authorized users, while all users receive common data.
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Citations
10 Claims
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1. A method for personalizing modeled objects in a multi-user VRU environment, comprising:
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modeling, in a memory of a host computer, a modeled three-dimensional space including modeled avatars each controlled in response to avatar control input from corresponding ones of a plurality of separate remote clients; maintaining personalized modeled objects and common modeled objects as distinct three-dimensional object types in the computer memory in the modeled three-dimensional space, wherein the host sets attributes of respective ones of the personalized modeled objects based on different personalization data associated with corresponding respective ones of the plurality of separate remote clients while setting attributes of the common modeled objects without reference to the personalization data, and wherein the attributes comprise information that controls textures for the personalized modeled objects; and transmitting environmental modeling information to the plurality of separate remote clients configured for displaying an animated view of the modeled three-dimensional space including the modeled avatars, the common modeled objects, and different ones of the personalized modeled objects depending on respective identities of the plurality of separate remote clients. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer-readable memory encoded with instructions for managing an interactive multiplayer computer game system to provide each player with an option to personally determine elements that appear in the game environment, the instructions configured for:
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modeling, in a memory of a host computer, a modeled three-dimensional space including modeled avatars each controlled in response to avatar control input from corresponding ones of a plurality of separate remote clients; maintaining personalized modeled objects and common modeled objects as distinct three-dimensional object types in the computer memory in the modeled three-dimensional space, wherein the host sets attributes of respective ones of the personalized modeled objects based on different personalization data associated with corresponding respective ones of the plurality of separate remote clients while setting attributes of the common modeled objects without reference to the personalization data, and wherein the attributes comprise information that controls textures for the personalized modeled objects; and transmitting environmental modeling information to the plurality of separate remote clients configured for displaying an animated view of the modeled three-dimensional space including the modeled avatars, the common modeled objects, and different ones of the personalized modeled objects depending on respective identities of the plurality of separate remote clients. - View Dependent Claims (9, 10)
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Specification