Multiplayer gaming device and methods
First Claim
Patent Images
1. A method for facilitating a game playable over the Internet, the method comprising:
- determining, by a processor of a computing device operable to facilitate a multiplayer game, that a first player playing a first game has obtained a first element of the game;
storing in a memory of the computing device an indication of the first element as being usable by the first player in the game;
determining, by the processor, that a second player playing the first game has obtained a second element of the game;
storing in the memory an indication of the second element as being usable by the second player in the game;
determining, by the processor, an occurrence of a triggering event for a swapping of the first element of the first player for the second element of the second player;
effectuating, by the processor, a swapping of the first element of the first player for the second element of the second player by modifying the indications in the memory such that an indication of the second element rather than the first element is stored as being usable by the first player and an indication of the first element rather than the second element is stored as being usable by the second players;
determining that the first player is entitled to a benefit as a result of the swap and determining the value of the benefit by;
determining a payout the first player would have been entitled to if the swap had not been effectuated, thereby determining a preliminary payout;
determining a payout the first player is entitled to as a result of the swap, thereby determining an intermediate payout; and
determining the value of the benefit to be the intermediate payout minus the preliminary payout; and
providing the benefit to the first player.
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Accused Products
Abstract
A plurality of gaming devices is linked so as to effectuate multiplayer game play. Multiplayer game play may cost more than single player game play, but may provide bonus payouts in the multiplayer game play. Various embodiments disclose symbol swapping, best ball, and match multiplayer game play.
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Citations
16 Claims
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1. A method for facilitating a game playable over the Internet, the method comprising:
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determining, by a processor of a computing device operable to facilitate a multiplayer game, that a first player playing a first game has obtained a first element of the game; storing in a memory of the computing device an indication of the first element as being usable by the first player in the game; determining, by the processor, that a second player playing the first game has obtained a second element of the game; storing in the memory an indication of the second element as being usable by the second player in the game; determining, by the processor, an occurrence of a triggering event for a swapping of the first element of the first player for the second element of the second player; effectuating, by the processor, a swapping of the first element of the first player for the second element of the second player by modifying the indications in the memory such that an indication of the second element rather than the first element is stored as being usable by the first player and an indication of the first element rather than the second element is stored as being usable by the second players; determining that the first player is entitled to a benefit as a result of the swap and determining the value of the benefit by; determining a payout the first player would have been entitled to if the swap had not been effectuated, thereby determining a preliminary payout; determining a payout the first player is entitled to as a result of the swap, thereby determining an intermediate payout; and determining the value of the benefit to be the intermediate payout minus the preliminary payout; and providing the benefit to the first player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A non-transitory, computer-readable medium storing instructions for directing a processor of a computing device to perform a method, the method comprising:
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determining that a first player playing a first game has obtained a first element of the game; storing in a memory of the computing device an indication of the first element as being usable by the first player in the game; determining that a second player playing the first game has obtained a second element of the game; storing in the memory an indication of the second element as being usable by the second player in the game; determining an occurrence of a triggering event for a swapping the first element of the first player for the second element of the second player; effectuating a swapping of the first element of the first player for the second element of the second player by modifying the indications in the memory such that an indication of the second element rather than the first element is stored as being usable by the first player and an indication of the first element rather than the second element is stored as being usable by the second player; determining that the first player is entitled to a benefit as a result of the swap and determining the value of the benefit by; determining a payout the first player would have been entitled to if the swap had not been effectuated, thereby determining a preliminary payout; determining a payout the first player is entitled to as a result of the swap, thereby determining an intermediate payout; and determining the value of the benefit to be the intermediate payout minus the preliminary payout; and providing the benefit to the first player.
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16. An apparatus, comprising:
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a processor; and a memory storing a program, the processor being operable with the program to; determine that a first player playing a first game has obtained a first element of the game; store in a memory of the computing device an indication of the first element as being usable by the first player in the game; determine that a second player playing the first game has obtained a second element of the game; store in the memory an indication of the second element as being usable by the second player in the game; determine an occurrence of a triggering event for a swapping the first element of the first player for the second element of the second player; effectuate a swapping of the first element of the first player for the second element of the second player by modifying the indications in the memory such that an indication of the second element rather than the first element is stored as being usable by the first player and an indication of the first element rather than the second element is stored as being usable by the second player; determine that the first player is entitled to a benefit as a result of the swap and determining the value of the benefit by; determine a payout the first player would have been entitled to if the swap had not been effectuated, thereby determining a preliminary payout; determine a payout the first player is entitled to as a result of the swap, thereby determining an intermediate payout; and determine the value of the benefit to be the intermediate payout minus the preliminary payout; and provide the benefit to the first player.
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Specification