Providing realistic interaction to a player of a music-based video game
First Claim
Patent Images
1. A system for providing realistic interaction to a player of a music-based video game comprising:
- a display;
a game controller simulating a guitar, the game controller having a strum bar and a plurality of fret buttons; and
the music-based video game executing on a gaming platform in communication the display and game controller, wherein;
(a) the music-based video game is configured to present via the display, a first target musical data associated with a musical composition;
(b) the music-based video game is further configured to receive, via the game controller, a first music performance input comprising activation of a first one of a plurality of fret buttons and a strum bar on the game controller;
(c) the music-based video game is further configured to present, via the display, a second target musical data associated with the musical composition, the second target musical data visually indicating that the musical event represented by the second target musical data is amenable to a hammer-on technique; and
(d) the music-based video game is further configured to receive, via the game controller, a second music performance input consisting essentially of activation of a second one of a plurality of fret buttons.
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Accused Products
Abstract
A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
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Citations
58 Claims
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1. A system for providing realistic interaction to a player of a music-based video game comprising:
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a display; a game controller simulating a guitar, the game controller having a strum bar and a plurality of fret buttons; and the music-based video game executing on a gaming platform in communication the display and game controller, wherein; (a) the music-based video game is configured to present via the display, a first target musical data associated with a musical composition; (b) the music-based video game is further configured to receive, via the game controller, a first music performance input comprising activation of a first one of a plurality of fret buttons and a strum bar on the game controller; (c) the music-based video game is further configured to present, via the display, a second target musical data associated with the musical composition, the second target musical data visually indicating that the musical event represented by the second target musical data is amenable to a hammer-on technique; and (d) the music-based video game is further configured to receive, via the game controller, a second music performance input consisting essentially of activation of a second one of a plurality of fret buttons. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A system for providing realistic interaction to a player of a music-based video game comprising:
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a display; a game controller simulating a guitar, the game controller having a strum bar and a plurality of fret buttons; and the music-based video game executing on a gaming platform in communication the display and game controller, wherein; (a) the music-based video game is configured to present, via the display, a first target musical data associated with a musical composition; (b) the music-based video game is further configured to receive, via the game controller, a first music performance input comprising activation of a first one of a plurality of fret buttons and a strum bar on the game controller; (c) the music-based video game is further configured to present, via the display, a second target musical data associated with the musical composition, the second target musical data visually indicating that the musical event represented by the second target musical data is amenable to a pull-off technique; and (d) the music-based video game is further configured to receive, via the game controller, a second music performance input consisting essentially of deactivation of a second one of a plurality of fret buttons. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A music-based video game computer program product, tangibly embodied in a computer-readable storage medium, for providing realistic interaction to a player of the music-based video game using a game controller simulating a guitar and having a strum bar and a plurality of fret buttons, the computer program product including instructions operable to cause a gaming platform to:
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(a) present, via a display, a first target musical data associated with a musical composition; (b) receive a first music performance input comprising activation of a plurality of fret buttons and activation of a strum bar; (c) present, via the display, a second target musical data associated with the musical composition, the second target musical data visually indicating that the musical event represented by the second target musical data is amenable to a hammer-on technique; (d) receive a second music performance input consisting essentially of activation of a second one of a plurality of fret buttons. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. A music-based video game computer program product, tangibly embodied in a computer-readable storage medium, for providing realistic interaction to a player of the music-based video game using a game controller simulating a guitar and having a strum bar and a plurality of fret buttons, the computer program product including instructions operable to cause a gaming platform to:
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(a) present, via a display, a first target musical data associated with a musical composition; (b) receive a first music performance input comprising activation of a plurality of fret buttons and activation of a strum bar; (c) present, via the display, a second target musical data associated with the musical composition, the second target musical data visually indicating that the musical event represented by the second target musical data is amenable to a pull-off technique; (d) receive a second music performance input consisting essentially of deactivation of one of the plurality of fret buttons. - View Dependent Claims (43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54)
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55. A system for providing realistic interaction to a player of a music-based video game comprising:
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a display; a game controller simulating a guitar, the game controller having a strum bar and a plurality of fret buttons; and the music-based video game executing on a gaming platform in communication the display and game controller, wherein; (a) the music-based video game is configured to present, via the display, a first target gem associated with a musical composition; (b) the music-based video game is further configured to present, via the display, a second target gem associated with the musical composition, the second target gem visually indicating that the musical event represented by the second target gem is amenable to a hammer-on technique; (c) the music-based video game is further configured to receive, via the game controller, a first music performance input comprising activation of a first one of a plurality of fret buttons and a strum bar on the game controller; and (d) the music-based video game is further configured to receive, via the game controller, a second music performance input consisting essentially of activation of a second one of a plurality of fret buttons.
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56. A system for providing realistic interaction to a player of a music-based video game comprising:
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a display; a game controller simulating a guitar, the game controller having a strum bar and a plurality of fret buttons; and the music-based video game executing on a gaming platform in communication the display and game controller, wherein; (a) the music-based video game is configured to present, via the display, a first target gem associated with a musical composition; (b) the music-based video game is further configured to present, via the display, a second target gem associated with the musical composition, the second target gem visually indicating that the musical event represented by the second target gem is amenable to a pull-off technique; (c) the music-based video game is further configured to receive, via the game controller, a first music performance input comprising activation of a first one of a plurality of fret buttons and a strum bar on the game controller; and (d) the music-based video game is further configured to receive, via the game controller, a second music performance input consisting essentially of deactivation of a second one of a plurality of fret buttons.
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57. A music-based video game computer program product, tangibly embodied in a computer-readable storage medium, for providing realistic interaction to a player of the music-based video game using a game controller simulating a guitar and having a strum bar and a plurality of fret buttons, the computer program product including instructions operable to cause a gaming platform to:
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(a) present, via a display, a first target gem associated with a musical composition; (b) present, via the display, a second target gem associated with the musical composition, the second target gem visually indicating that the musical event represented by the second target gem is amenable to a hammer-on technique; (c) receive a first music performance input comprising activation of a plurality of fret buttons and activation of a strum bar; and (d) receive a second music performance input consisting essentially of activation of a second one of a plurality of fret buttons.
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58. A music-based video game computer program product, tangibly embodied in a computer-readable storage medium, for providing realistic interaction to a player of the music-based video game using a game controller simulating a guitar and having a strum bar and a plurality of fret buttons, the computer program product including instructions operable to cause a gaming platform to:
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(a) present, via a display, a first target gem associated with a musical composition; (b) present, via the display, a second target gem associated with the musical composition, the second target gem visually indicating that the musical event represented by the second target gem is amenable to a pull-off technique; (c) receive a first music performance input comprising activation of a plurality of fret buttons and activation of a strum bar; and (d) receive a second music performance input consisting essentially of deactivation of one of the plurality of fret buttons.
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Specification