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Game apparatus and computer readable storage medium storing game program

  • US 8,690,656 B2
  • Filed: 11/17/2008
  • Issued: 04/08/2014
  • Est. Priority Date: 09/12/2008
  • Status: Active Grant
First Claim
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1. A game apparatus that executes game processing in which a player character is moved based on operation data outputted from an operation that is inputted to an input device controlled by a player, and is displayed on a display device, the game apparatus comprising:

  • an operation data storage unit configured to store in advance a series of operation data, as automatic operation data, for continuously moving the player character for a period of time, instead of using the operation inputted in real time by the player;

    a selection unit configured to cause the player to select whether to play the game based on the operation inputted in real time by the player or to play the game based on the automatic operation data when the player starts a specific game scene selected by the player from a plurality of specific game scenes stored in advance in the operation data storage unit;

    an automatic controller configured to read the automatic operation data from the operation data storage unit when to play the game based on the automatic operation data is selected in the selection unit, so as to sequentially move the player character based on the read automatic operation data for the period of time from the start of the specific game scene, and to display the player character on the display device;

    a start reception unit configured to receive a play start operation indicating that the player has started to play the game during the period of time in which the player character is moved by the automatic controller;

    a game processor configured to stop the automatic controller from moving the player character based on the automatic operation data at a time when the play start operation is received, and to control, after the play start operation is received, movement of the player character so as to be continued from a state of the player character at the time when the play start operation is received, based on the operation data outputted from the operation that is inputted to the input device controlled by the player; and

    a speed change reception unit configured to receive, for the period of time during which the player character is moved by the automatic controller, an instruction to change a speed at which the movement of the player character is displayed, wherein the automatic controller displays the movement of the player character based on a speed set by the speed change reception unit; and

    wherein the automatic operation data is composed of a plurality of pieces of operation data divided by a unit time equal to or shorter than a time period in which a display is updated, and the automatic controller executes a movement process of sequentially reading the plurality of pieces of operation data divided by the unit time so as to move the player character based on each of the plurality of pieces of operation data, and displays, each time the display is updated, the player character at a time when the display is updated, on the display device, and changes the speed at which the movement of the player character is displayed by changing, in accordance with the speed set by the speed change reception unit, the number of times the movement process is executed within the time period in which the display is updated.

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