Game apparatus, storage medium, game controlling method and game system
First Claim
1. A game apparatus for performing game processing based on at least an angular velocity in response to an operation performed on an operating device equipped with a gyro sensor, comprising:
- an initial screen presentation device configured to generate an initial screen for presentation before a start of a first game;
a determination device configured to determine whether or not an attitude of said operating device is stable when said initial screen is presented;
a first game starter configured to start said first game in response to an operation when said initial screen is presented;
a first game processor configured to perform said first game on the basis of the angular velocity acquired from said operating device;
a second game starter configured to start a second game different from said first game when a predetermined time has elapsed without performance of said operation after determination that the attitude of said operating device is stable; and
a second game processor configured to perform said second game on the basis of the angular velocity acquired from said operating device.
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Accused Products
Abstract
An example of a game apparatus includes a CPU, and the CPU displays a title screen on a monitor when starting a virtual game. When a predetermined operation is performed here, a main part is started, and a first game selected on a top menu is started. Here, prior to a start of the first game, a stable state of a controller with a gyro unit is confirmed. The processing for confirmation is also executed in a case that the title screen is being displayed as well. After the confirmation, when a state that the controller is left continues for a predetermined time or more, a second game different from the first game is started.
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Citations
16 Claims
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1. A game apparatus for performing game processing based on at least an angular velocity in response to an operation performed on an operating device equipped with a gyro sensor, comprising:
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an initial screen presentation device configured to generate an initial screen for presentation before a start of a first game; a determination device configured to determine whether or not an attitude of said operating device is stable when said initial screen is presented; a first game starter configured to start said first game in response to an operation when said initial screen is presented; a first game processor configured to perform said first game on the basis of the angular velocity acquired from said operating device; a second game starter configured to start a second game different from said first game when a predetermined time has elapsed without performance of said operation after determination that the attitude of said operating device is stable; and a second game processor configured to perform said second game on the basis of the angular velocity acquired from said operating device. - View Dependent Claims (2, 3, 4)
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5. A non-transitory storage medium storing a game program for performing game processing based on at least an angular velocity in response to an operation performed on an operating device equipped with a gyro sensor, said game program causes a computer to provide functionality comprising:
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presentation of an initial screen before a start of a first game; determination of whether or not an attitude of said operating device is stable when said initial screen is presented; start of said first game in response to an operation when said initial screen is presented; performance of said first game on the basis of the angular velocity acquired from said operating device; start of a second game different from said first game when a predetermined time has elapsed without performance of said operation after said determination that the attitude of said operating device is stable; and performance of said second game on the basis of the angular velocity acquired from said operating device. - View Dependent Claims (6, 7, 8)
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9. A game controlling method of a game apparatus performing game processing based on at least an angular velocity in response to an operation performed on an operating device equipped with a gyro sensor, comprising:
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(a) presenting an initial screen before a start of a first game; (b) determining whether or not an attitude of said operating device is stable when said initial screen is presented; (c) starting said first game in response to an operation when said initial screen is presented; (d) performing said first game on the basis of the angular velocity acquired from said operating device; (e) starting a second game different from said first game when a predetermined time has elapsed without performance of said operation after said step (b) determines that the attitude of said operating device is stable; and (f) performing said second game on the basis of the angular velocity acquired from said operating device. - View Dependent Claims (10, 11, 12)
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13. A game system for performing game processing based on at least an angular velocity in response to an operation performed on an operating device equipped with a gyro sensor, comprising:
a computer system, comprising at least one computer processor, the computer system being configured to; generate a presentation of an initial screen before a start of a first game; determine whether or not an attitude of said operating device is stable when said initial screen is presented; start said first game in response to an operation when said initial screen is presented; perform said first game on the basis of the angular velocity acquired from said operating device; start a second game different from said first game when a predetermined time has elapsed without performance of said operation after determination that the attitude of said operating device is stable; and perform said second game on the basis of the angular velocity acquired from said operating device. - View Dependent Claims (14, 15, 16)
Specification