Storage medium having game program stored thereon and game apparatus
First Claim
1. A non-transitory storage medium having stored thereon a game program which causes a computer, in a game apparatus comprising a pointing device for indicating a position on a display screen on which a game image is displayed, to execute:
- a coordinate detection step which detects, at regular time intervals and based on output signals from the pointing device, a series of coordinate values each of which values is inputted through the pointing device and indicates a position on the display screen;
a first control step which controls a first object displayed on the display screen based on the output signals from the pointing device;
a selection determination step which determines, based on the series of coordinate values detected at the coordinate detection step and while the first object is being controlled at the first control step, whether or not a second object displayed on the display screen has been selected; and
an action control step which controls the second object to move toward a position of the first object, when the selection determination step determines that the second object has been selected.
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Abstract
In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.
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Citations
16 Claims
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1. A non-transitory storage medium having stored thereon a game program which causes a computer, in a game apparatus comprising a pointing device for indicating a position on a display screen on which a game image is displayed, to execute:
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a coordinate detection step which detects, at regular time intervals and based on output signals from the pointing device, a series of coordinate values each of which values is inputted through the pointing device and indicates a position on the display screen; a first control step which controls a first object displayed on the display screen based on the output signals from the pointing device; a selection determination step which determines, based on the series of coordinate values detected at the coordinate detection step and while the first object is being controlled at the first control step, whether or not a second object displayed on the display screen has been selected; and an action control step which controls the second object to move toward a position of the first object, when the selection determination step determines that the second object has been selected. - View Dependent Claims (2, 3, 4)
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5. A game apparatus including a display screen, a pointing device controlled by a player to indicate positions on the display screen and a computer which executes a game program stored to be accessible by the game apparatus to cause the computer to generate virtual objects to be displayed on the display screen, wherein execution of the game program causes the game apparatus to:
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detect a series of coordinate values inputted to the game apparatus by the pointing device, wherein each coordinate value indicates a position on the display screen; control a first object displayed on the display screen based on the series of coordinate values; determine whether a second object displayed on the display screen is selected based on the series of coordinate values, wherein the determination of the selection of the second object is made while the first object is being controlled, and moving the second object towards the first object in response to the determination that the second object has been selected. - View Dependent Claims (6, 7, 8)
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9. A game system including a display screen, a pointing device controlled by a player to indicate positions on the display screen, a non-transitory storage medium and a computer executing a game program stored on the non-transitory storage medium, wherein execution of the game program causes the game system to:
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detect a series of coordinate values corresponding to positions on the display screen indicated by the pointing device; controlling a first object displayed on the display screen using the pointing device; selecting a second object displayed on the display screen based on the series of coordinate values and while the first object is being controlled, and moving the second object towards the first object in response to the selection of the second object. - View Dependent Claims (10, 11, 12)
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13. A method for controlling objects of a game shown on a display screen using a pointing device controlled by a player, the method comprises:
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controlling a first object displayed on the display screen using the pointing device; detecting a series of coordinate values corresponding to positions on the display screen indicated by the pointing device; selecting a second object displayed on the display screen based on the series of coordinate values and while the first object is being controlled, and moving the second object towards the first object in response to the determination that the second object has been selected. - View Dependent Claims (14, 15, 16)
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Specification