Multi-player electronic gaming system and projectile shooting community game played thereon
First Claim
1. A method for operating a gaming system comprising:
- providing a screen;
generating credits for one or more players for playing a game on the screen;
concurrently displaying a plurality of icons on the screen, each icon being visually associated with a particular wager amount, wherein the icons concurrently displayed are associated with a plurality of different wager amounts, and wherein at least some of the icons are associated with a hidden prize;
receiving signals generated by a player controlling an actuator for shooting the icons with virtual projectiles;
upon a projectile hitting an icon, deducting the wager amount associated with the icon hit by the projectile from a bank of credits associated with the player; and
granting any award to the player associated with the icon hit by the projectile.
1 Assignment
0 Petitions
Accused Products
Abstract
A large touch screen gaming table is disclosed that may accommodate, for example, four players. Each player creates a bank of credits at the table and plays a community game independently of other players. In one game, various icons are continuously displayed, and the icons display various wager amounts. Any player may simultaneous touch an icon of any wager and touch a player-active button, and the selected icon reveals a hidden prize credited to that player. In one embodiment, the game is continuous in that the icons are replenished after being selected. The players may play at any speed and in any order. The wagers may be very small and the prizes are generally also small to encourage rapid play. Any player(s) that does not wish to participate in the community game may control the screen to display a variety of individual games on a screen segment.
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Citations
18 Claims
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1. A method for operating a gaming system comprising:
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providing a screen; generating credits for one or more players for playing a game on the screen; concurrently displaying a plurality of icons on the screen, each icon being visually associated with a particular wager amount, wherein the icons concurrently displayed are associated with a plurality of different wager amounts, and wherein at least some of the icons are associated with a hidden prize; receiving signals generated by a player controlling an actuator for shooting the icons with virtual projectiles; upon a projectile hitting an icon, deducting the wager amount associated with the icon hit by the projectile from a bank of credits associated with the player; and granting any award to the player associated with the icon hit by the projectile. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A gaming system comprising:
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a screen, supported horizontal to a floor over which the screen is supported, for access by a plurality of players around the screen; a game processing system programmed to carry out the following method; generating credits for a plurality of players for playing a game on the screen; concurrently displaying a plurality of icons on the screen, each icon being visually associated with a particular wager amount, wherein the icons concurrently displayed are associated with a plurality of different wager amounts, and wherein at least some of the icons are associated with a hidden prize; receiving signals from the plurality of players shooting the icons with projectiles associated with each player; upon a projectile hitting an icon, deducting the wager amount associated with the icon hit by the projectile from a bank of credits associated with the player that shot the icon; and granting any award to the player associated with the icon hit by the projectile. - View Dependent Claims (18)
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Specification