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Method and apparatus for user-selected manipulation of gameplay mechanics

  • US 8,702,510 B2
  • Filed: 07/18/2008
  • Issued: 04/22/2014
  • Est. Priority Date: 07/18/2008
  • Status: Active Grant
First Claim
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1. A method for altering gameplay mechanics of a video game in real time, the method comprising:

  • providing for the manipulation of a video game controller to draw a feature within the video game environment;

    matching the drawn feature with at least one rendered object;

    inserting the at least one rendered object in the video game environment; and

    effectuating programmatic reaction by gameplay mechanics to the at least one rendered object wherein the programmatic reaction comprises at least one element of the video game environment interacting with the at least one rendered object.

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