Method and apparatus for user-selected manipulation of gameplay mechanics
First Claim
1. A method for altering gameplay mechanics of a video game in real time, the method comprising:
- providing for the manipulation of a video game controller to draw a feature within the video game environment;
matching the drawn feature with at least one rendered object;
inserting the at least one rendered object in the video game environment; and
effectuating programmatic reaction by gameplay mechanics to the at least one rendered object wherein the programmatic reaction comprises at least one element of the video game environment interacting with the at least one rendered object.
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Accused Products
Abstract
One particular implementation of the present invention may take the form of a method and system for a user of a video game to alter game scenes, objects and models in real-time by drawing shapes within the video game environment during game play. The method may include artificial intelligent reactions by the gameplay mechanics to the user-selected alterations to the video game as the alterations are made. More particularly, one method for manipulating a video game may allow the user to alter the environment of the video game by using a drawing tool to draw shapes within the video game environment. The video game may recognize the shape drawn within the game and generate a rendered shape corresponding to the drawn shape. The user may also alter character models or sprites within the video game to stretch or shrink the model. Further, the above methods may occur within a two-dimensional or three-dimensional video game environment. The user may use a video game controller including a tablet-type device to facilitate the user drawing a shape within the video game environment.
4 Citations
25 Claims
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1. A method for altering gameplay mechanics of a video game in real time, the method comprising:
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providing for the manipulation of a video game controller to draw a feature within the video game environment; matching the drawn feature with at least one rendered object; inserting the at least one rendered object in the video game environment; and effectuating programmatic reaction by gameplay mechanics to the at least one rendered object wherein the programmatic reaction comprises at least one element of the video game environment interacting with the at least one rendered object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system for altering gameplay mechanics of a video game in real time, the system comprising:
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an input device configured to allow a user of the system to draw a shape within a video game environment; a matching module configured to match the drawn feature with at least one rendered object; and an insertion module configured to insert the at least one rendered object in the video game environment, wherein the system is configured to generate a programmatic reaction in response to insertion of the at least one rendered object wherein the programmatic reaction comprises at least one element of the video game environment interacting with the at least one rendered object. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A method for altering gameplay mechanics of a video game in real time, the method comprising:
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providing for the manipulation of an input device to draw within the video game environment; interpreting the manipulation; and adapting the video game environment in real time in response to the manipulation, wherein adapting the video game environment comprises inserting at least one rendered obiect into the video game environment, wherein gameplay mechanics cause a programmatic reaction in response to insertion of the at least one rendered obiect, and wherein the programmatic reaction comprises at least one element of the video game environment interacting with at least one rendered object inserted into the video game environment.
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Specification