Gaming device methods and apparatus employing audio/video programming outcome presentation
First Claim
Patent Images
1. A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:
- (a) enabling a player to place a wager on a play of a game at a gaming device of the gaming system; and
(b) for the play of the game;
(i) after the placement of the wager and regardless of any monetary amount provided by the player, enabling the player to select one of a plurality of different audio/visual programming clip time lengths;
(ii) causing a processor to execute the plurality of instructions to randomly determine an outcome in association with the play of the game;
(iii) causing the processor to execute the plurality of instructions to determine an audio/visual programming clip to display based on the player selected clip time length and the randomly determined outcome; and
(iv) causing a display device to display said determined audio/visual programming clip.
2 Assignments
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Accused Products
Abstract
In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) determining an outcome value of a game result of the gaming device; (2) retrieving historical audio/video programming having content that provides an indication of the outcome value; and (3) providing the historical audio/video programming to a player of the gaming device. The historical audio/video programming may comprise, for example, a television show, a sporting event, a movie, an animated show, or the like. Numerous other aspects are provided.
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Citations
24 Claims
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1. A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:
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(a) enabling a player to place a wager on a play of a game at a gaming device of the gaming system; and (b) for the play of the game; (i) after the placement of the wager and regardless of any monetary amount provided by the player, enabling the player to select one of a plurality of different audio/visual programming clip time lengths; (ii) causing a processor to execute the plurality of instructions to randomly determine an outcome in association with the play of the game; (iii) causing the processor to execute the plurality of instructions to determine an audio/visual programming clip to display based on the player selected clip time length and the randomly determined outcome; and (iv) causing a display device to display said determined audio/visual programming clip. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming system comprising:
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a display device; a processor; a user interface; and a controller operatively coupled to the display device, the processor and the user interface and configured to; (a) enable a player to place a wager on a play of a game; and (b) for the play of the game; (i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths; (ii) randomly determine an outcome in association with the play of the game; (iii) determine an audio/visual programming clip to display based on the selected clip time length and the randomly determined outcome; and (iv) display said determined audio/visual programming clip. - View Dependent Claims (11, 12)
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13. A non-transitory computer readable medium comprising software with instructions, which when executed by a processor, cause the processor to:
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(a) enable a player to place a wager on a play of a game at a gaming device; and (b) for the play of the game; (i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths; (ii) randomly determine an outcome in association with the play of the game; (iii) determine an audio/visual programming clip to display based on the player selected clip time length and the randomly determined outcome; and (iv) cause a display device to display said determined audio/visual programming clip.
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14. A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:
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(a) enabling a player to place a wager on a play of a game at a gaming device of the gaming system; and (b) for the play of the game; (i) after the placement of the wager and regardless of any monetary amount provided by the player, enabling the player to select one of a plurality of different audio/visual programming clip time lengths; (ii) causing a processor to execute the plurality of instructions to randomly determine an outcome for the play of the game; (iii) causing the processor to execute the plurality of instructions to randomly determine a plurality of audio/visual programming clips based on the player a selected clip time length and the randomly determined outcome; (iv) causing a display device to display a plurality of frames to the player, the plurality of frames corresponding to the determined plurality of audio/visual programming clips; (v) enabling the player to select at least one of the plurality of frames; and (vi) causing the display device to display the audio/visual programming clip corresponding to the at least one selected frame. - View Dependent Claims (15, 16)
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17. A gaming system comprising:
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a display device; a processor; a user interface; and a controller operatively coupled to display device, the processor and the user interface and configured to; (a) enable a player to place a wager on a play of a game; and (b) for the play of the game; (i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths; (ii) determine an outcome for the play of the game; (iii) randomly determine a plurality of audio/visual programming clips based on the player selected clip time length and the randomly determined outcome; (iv) display a plurality of frames to the player, the plurality of frames corresponding to the determined plurality of audio/visual programming clips; (v) enable the player to select at least one of the plurality of frames; and (vi) display the audio/visual programming clip corresponding to the at least one selected frame.
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18. A non-transitory computer readable medium comprising software with instructions, which when executed by a processor, cause the processor to:
(a) enable a player to place a wager on a play of a game at a gaming device; and (b) for the play of the game; (i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths; (ii) randomly determine an outcome for the play of the game; (iii) determine a plurality of audio/visual programming clips based on the player selected clip time length and the randomly determined outcome; (iv) cause a display device to display a plurality of frames to the player, the plurality of frames corresponding to the determined plurality of audio/visual programming clips; (v) enable the player to select at least one of the plurality of frames; and (vi) cause the display device to display the audio/visual programming clip corresponding to the at least one selected frame.
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19. A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:
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(a) enabling a player to place a wager on a play of a game at a gaming device of the gaming system; and (b) for the play of the game; (i) after the placement of the wager and regardless of any monetary amount provided by the player, enabling the player to select one of a plurality of different audio/visual programming clip time lengths; (ii) causing a processor to execute the plurality of instructions to determine a plurality of audio/visual programming clips based on the pplayer selected clip time length; (iii) causing a display device to display a plurality of images to the player, the plurality of images comprising subportions of frames of the plurality of determined audio/visual programming clips, and the plurality of images being associated with a plurality of different outcomes; (iv) enabling the player to select at least one of the plurality of images; (v) causing the display device to display the audio/visual programming clip corresponding to the at least one selected image; and (vi) display the outcome associated with the displayed audio/visual programming clip. - View Dependent Claims (20, 21, 22)
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23. A system comprising:
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a display device; a processor; a user interface; and a controller operatively coupled to the display device, the processor and the user interface and configured to; (a) enable a player to place a wager on a play of a game; and (b) for the play of the game; (i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths; (ii) determine a plurality of audio/visual programming clips based on the player selected clip time length; (iii) display a plurality of images to the player, the plurality of images comprising subportions of frames of the determined plurality of audio/visual programming clips, and the plurality of images being associated with a plurality of different outcomes; (iv) enabling the player to select at least one of the plurality of images; (v) display the audio/visual programming clip corresponding to the at least one selected image; and (vi) display the outcome associated with the displayed audio/visual programming clip.
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24. A non-transitory computer readable medium comprising software with instructions, which when executed by a processor, cause the processor to:
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(a) enable a player to place a wager on a play of a game; and (b) for the play of the game; (i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths; (ii) determine a plurality of audio/visual programming clips based on the player selected clip time length; (iii) display a plurality of images to the player, the plurality of images comprising subportions of frames of the determined audio/visual programming clips, and the plurality of images being associated with a plurality of different outcomes; (iv) enable the player to select at least one of the plurality of images; (v) display the audio/visual programming clip corresponding to the at least one selected image; and (vi) display the outcome associated with the displayed audio/visual programming clip.
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Specification