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Detecting and preventing bots and cheating in online gaming

DC
  • US 8,708,791 B2
  • Filed: 12/20/2012
  • Issued: 04/29/2014
  • Est. Priority Date: 07/03/2006
  • Status: Active Grant
First Claim
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1. A gaming method in a gaming system having a plurality of host devices and at least one game server, the method comprising:

  • providing, by plurality of host devices and the at least one game server, an online wagering game;

    presenting, by plurality of host devices, game data required for participation in the online wagering game in a format that requires a human interface or the use of pattern recognition methods;

    gathering, by the plurality of host devices, game play data while players are using the plurality of host devices to play Internet wagering games;

    analyzing, by the at least one game server, the game play data to determine individual players'"'"' typical gaming styles and times of deviation from the typical gaming styles; and

    comparing, by the at least one game server, times of deviation from players'"'"' typical gaming styles to determine instances of probable collusion between players.

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