Detecting and preventing bots and cheating in online gaming
DCFirst Claim
1. A gaming method in a gaming system having a plurality of host devices and at least one game server, the method comprising:
- providing, by plurality of host devices and the at least one game server, an online wagering game;
presenting, by plurality of host devices, game data required for participation in the online wagering game in a format that requires a human interface or the use of pattern recognition methods;
gathering, by the plurality of host devices, game play data while players are using the plurality of host devices to play Internet wagering games;
analyzing, by the at least one game server, the game play data to determine individual players'"'"' typical gaming styles and times of deviation from the typical gaming styles; and
comparing, by the at least one game server, times of deviation from players'"'"' typical gaming styles to determine instances of probable collusion between players.
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Abstract
Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players'"'"' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analysis may be performed, for example, by a centralized computing device such as a server, whereas other analysis may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.
74 Citations
13 Claims
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1. A gaming method in a gaming system having a plurality of host devices and at least one game server, the method comprising:
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providing, by plurality of host devices and the at least one game server, an online wagering game; presenting, by plurality of host devices, game data required for participation in the online wagering game in a format that requires a human interface or the use of pattern recognition methods; gathering, by the plurality of host devices, game play data while players are using the plurality of host devices to play Internet wagering games; analyzing, by the at least one game server, the game play data to determine individual players'"'"' typical gaming styles and times of deviation from the typical gaming styles; and comparing, by the at least one game server, times of deviation from players'"'"' typical gaming styles to determine instances of probable collusion between players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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Specification