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Gaming system, gaming device and method for providing a strategy game having a plurality of awards

  • US 8,708,800 B2
  • Filed: 02/21/2013
  • Issued: 04/29/2014
  • Est. Priority Date: 09/03/2008
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) enable a player to place a wager to participate in a play of a game, said game having a plurality of targets, each target associated with an award and an amount of damage required to destroy said target;

    (b) for each target, cause a display of information relating to the award associated with said target and the amount of damage required to destroy said target;

    (c) provide the player with a number of projectiles for said play of the game;

    (d) enable the player to input a selection of one of said targets;

    (i) enable the player to attack the selected target using said projectiles;

    (ii) determine an amount of damage caused to the attacked target;

    (iii) provide a portion of the award associated with the attacked target to the player, said portion of the award based on the amount of damage caused, wherein;

    (A) if the amount of damage caused to the attacked target reaches the amount of damage required to destroy the attacked target, the portion of the award associated with the attacked target includes a full amount of said award; and

    (B) if the amount of damage caused to the attacked target does not reach the amount of damage required to destroy the attacked target, the portion of the award associated with the attacked target includes less than the full amount of said award;

    (iv) if the player has at least a designated number of projectiles remaining;

    (A) enable the player to input another selection of one of said targets to attack in said play of the game, and(B) repeat (i) to (iv) until a terminating event occurs; and

    (v) when the terminating event occurs, terminate said play of the game for the player.

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