Wagering game with multiple viewpoint display feature
First Claim
Patent Images
1. A computer-implemented method in a gaming system, comprising:
- receiving a wager in response to an input via at least one input device;
generating, by at least one of one or more processors, a first three-dimensional view of a moving game element from the perspective of a first virtual camera;
generating, by at least one of the one or more processors, a second three-dimensional view of the moving game element from the perspective of a second virtual camera, the second three-dimensional view different from the first three-dimensional view;
displaying, on at least one display device, the first three-dimensional view and the second three-dimensional view, and movement of the game element;
changing the second three dimensional view from a first position on the display device to a second position on the display device in response to the movement of the moving game element.
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Abstract
A gaming system for conducting a wagering game includes an input device for receiving a wager to play a wagering game. The gaming system further includes at least one display for displaying a plurality of game elements. The at least one display is adapted to display a first three-dimensional view of the plurality of game elements from a first viewpoint and a second three-dimensional view of at least one of the plurality of game elements indicating a randomly-selected outcome from a second viewpoint. The first three-dimensional view and the second three-dimensional view are rendered in real-time.
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Citations
21 Claims
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1. A computer-implemented method in a gaming system, comprising:
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receiving a wager in response to an input via at least one input device; generating, by at least one of one or more processors, a first three-dimensional view of a moving game element from the perspective of a first virtual camera; generating, by at least one of the one or more processors, a second three-dimensional view of the moving game element from the perspective of a second virtual camera, the second three-dimensional view different from the first three-dimensional view; displaying, on at least one display device, the first three-dimensional view and the second three-dimensional view, and movement of the game element; changing the second three dimensional view from a first position on the display device to a second position on the display device in response to the movement of the moving game element. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming system comprising:
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at least one input device; at least one display device; at least one memory device storing instructions that, when executed by the at least one processor, cause the gaming system to; receive a wager; generate a first three-dimensional view of a moving game element from the perspective of a first virtual camera; generate a second three-dimensional view of the moving game element from the perspective of a second virtual camera, the second three-dimensional view different from the first three-dimensional view; display, on the at least one display device, the first three-dimensional view and the second three-dimensional view, and movement of the game element; and change the second three dimensional view from a first position on the display device to a second position on the display device in response to the movement of the moving game element. - View Dependent Claims (11, 12, 13, 14)
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15. A gaming system comprising:
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at least one input device; a first display device; a second display device; at least one processor; at least one memory device storing instructions that, when executed by the at least one processor, cause the gaming system to; receive a wager; generate a first three-dimensional view of game activity, the first three-dimensional view comprising a first sequence of images including a moving game element captured by a first virtual camera; display the first three-dimensional view on the first display device; generate a second three-dimensional view of game activity, the second three-dimensional view comprising a second sequence of images including the moving game element of captured by a second virtual camera; display the second three-dimensional view on a first position of the second display device; and change the second three dimensional view from the first position on the second display device to a second position on the second display device in response to the movement of the moving game element. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification