Video game including user determined location information
First Claim
Patent Images
1. A computer-implemented method comprising:
- receiving information about a real world physical location for a user of a video game;
obtaining user determined location information relating to said real world physical location determined by said user, said user determined location information comprising continuous pre-recorded actual video of said real world physical location and of an area surrounding said real world physical location; and
mapping said user determined location information into a video game environment wherein the user of said video game experiences objects from the entered real world physical location, wherein said user traverses said video game environment while playing said video game, wherein said user of said video game is stationary in said real world and wherein all images acquired from said continuous pre-recorded actual video remains exactly as presented in the real physical world into the video game.
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Abstract
A method, apparatus and computer program product for a video game including user determined location information is presented. Location information (e.g. GPS, Google Maps, an entered address or the like) determined by a user of a video game is acquired. Then user determined location information relating to a physical location determined by the user is mapped to a video game environment wherein the user of the video game experiences objects from the users entered location while playing the video game.
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Citations
20 Claims
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1. A computer-implemented method comprising:
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receiving information about a real world physical location for a user of a video game; obtaining user determined location information relating to said real world physical location determined by said user, said user determined location information comprising continuous pre-recorded actual video of said real world physical location and of an area surrounding said real world physical location; and mapping said user determined location information into a video game environment wherein the user of said video game experiences objects from the entered real world physical location, wherein said user traverses said video game environment while playing said video game, wherein said user of said video game is stationary in said real world and wherein all images acquired from said continuous pre-recorded actual video remains exactly as presented in the real physical world into the video game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer readable storage medium having computer readable code thereon for a video game including local content, the medium including instructions in which a computer system performs operations comprising:
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receiving information about a real world physical location for a user of a video game; obtaining user determined location information relating to said real world physical location determined by said user, said user determined location information comprising continuous pre-recorded actual video of said real world physical location and of an area surrounding said real world physical location; and mapping said user determined location information into a video game environment wherein the user of said video game experiences objects from the users entered real world physical location, wherein said user traverses said video game environment while playing said video game, wherein said user of said video game is stationary in said real world, and wherein all images acquired from said continuous pre-recorded actual video remains exactly as presented in the real physical world into the video game. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer system comprising:
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a memory; a processor; a communications interface; an interconnection mechanism coupling the memory, the processor and the communications interface; and wherein the memory is encoded with an application providing a video game including local content, that when performed on the processor, provides a process for processing information, the process causing the computer system to perform the operations of; receiving information about a real world physical location for a user of a video game; obtaining user determined location information relating to said real world physical location determined by said user, said user determined location information comprising continuous pre-recorded actual video of said real world physical location and of an area surrounding said real world physical location; and mapping said user determined location information into a video game environment wherein the user of said video game experiences objects from the users entered real world physical location, wherein said user traverses said video game environment while playing said video game, wherein said user of said video game is stationary in said real world and wherein all images acquired from said continuous pre-recorded actual video remains exactly as presented in the real physical world into the video game. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification