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Video game including user determined location information

  • US 8,715,087 B2
  • Filed: 04/04/2012
  • Issued: 05/06/2014
  • Est. Priority Date: 04/12/2011
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • receiving information about a real world physical location for a user of a video game;

    obtaining user determined location information relating to said real world physical location determined by said user, said user determined location information comprising continuous pre-recorded actual video of said real world physical location and of an area surrounding said real world physical location; and

    mapping said user determined location information into a video game environment wherein the user of said video game experiences objects from the entered real world physical location, wherein said user traverses said video game environment while playing said video game, wherein said user of said video game is stationary in said real world and wherein all images acquired from said continuous pre-recorded actual video remains exactly as presented in the real physical world into the video game.

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  • 6 Assignments
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