Methods and apparatus for managing network linked gambling video games
First Claim
1. A method for team play in video games played in a networked environment, comprising:
- receiving a request to initiate a gambling game for a player of a first network connected device;
joining a second player from a second networked connected device to a team;
enabling transfer of currency between the first and second players of the team using the networked environment during play of the gambling game;
debiting an account of a player that transferred the currency and crediting an account of a player that that received the currency;
enabling wagers in the gambling game using the credited currency;
displaying an avatar of the first player on a display of the second networked connected device; and
displaying an avatar of the second player on a display of the first networked connected device, the method being executed by at least one processor.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and apparatus for team play in video games is provided. One method includes receiving a request to initiate a gambling game for a player of a first network connected device, and joining a second player from a second networked connected device to a team. The method enables transfer of currency between the first and second players of the team using the networked during play of the gambling game. The method enables debiting an account of a player that transferred the currency and crediting an account of a player that that received the currency, and enabling wagers in the gambling game using the credited currency. The method enables displaying an avatar of the first player on a display of the second networked connected device; and displaying an avatar of the second player on a display of the first networked connected device, the method being executed by at least one processor.
8 Citations
18 Claims
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1. A method for team play in video games played in a networked environment, comprising:
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receiving a request to initiate a gambling game for a player of a first network connected device; joining a second player from a second networked connected device to a team; enabling transfer of currency between the first and second players of the team using the networked environment during play of the gambling game; debiting an account of a player that transferred the currency and crediting an account of a player that that received the currency; enabling wagers in the gambling game using the credited currency; displaying an avatar of the first player on a display of the second networked connected device; and displaying an avatar of the second player on a display of the first networked connected device, the method being executed by at least one processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A server for processing team play in video games played in a networked environment, comprising,
memory, a processor, the processor executing, program instructions for receiving a request to initiate a gambling game for a player of a first network connected device; -
program instructions for joining a second player from a second networked connected device to a team; program instructions for enabling transfer of currency between the first and second players of the team using the networked environment during play of the gambling game; program instructions for debiting an account of a player that transferred the currency and crediting an account of a player that that received the currency; program instructions for enabling wagers in the gambling game using the credited currency; program instructions for enabling display of an avatar of the first player on a display of the second networked connected device; program instructions for enabling display of an avatar of the second player on a display of the first networked connected device. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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Specification