Systems, methods, and devices for providing instances of a secondary game
First Claim
1. A computer-implemented method for enhancing gaming at a gaming machine configured to provide instances of gameplay of a primary game and selectively provide instances of gameplay of a secondary game, comprising:
- for each of a plurality of times, determining whether to provide a secondary game buy-in option based on a comparison of a current number of available credits to a secondary game threshold, by at least one processor;
based on the comparison of the current number of available credits to the secondary game threshold, providing the secondary game buy-in option for a first respective instance of the secondary game;
selectively providing, by the at least one processor, the first respective instance of the secondary game based at least on player-input indicative of acceptance of the secondary game buy-in option;
debiting, by the at least one processor, a respective first number of credits from the current number of available credits based at least on the player-input indicative of acceptance of the secondary game buy-in option, wherein the secondary game threshold is not the same as the respective first number of credits;
selectively providing, by the at least one processor, a respective instance of the primary game based at least on the current number of available credits;
debiting, by the at least one processor, a respective second number of credits from the current number of available credits based at least on the selectively providing the respective instance of the primary game;
for each of a number of times that the secondary game buy-in option is not provided based on the comparison of the current number of available credits to the second game threshold, determining whether to provide the secondary game buy-in option responsive to at least one outcome of the primary game, by the at least one processor; and
from time-to-time, providing, by the at least one processor, the secondary game buy-in option to a second respective instance of the secondary game based at least on at least one respective outcome of at least one instance of the primary game.
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0 Petitions
Accused Products
Abstract
A gaming machine is configured to selectively provide instances of a primary game and instances of a secondary game. Instances of the secondary game may be provided based at least on outcomes of primary games. The gaming machine may provide instances of the secondary game based at least on a number of secondary game credits. The number of secondary game credits may be associated with a player of the gaming machine. The number of secondary game credits may be awarded to a player of the gaming machine based at least on an outcome of the primary game and/or an outcome of the secondary game. The gaming machine may provide instances of the secondary game based at least on a number of available secondary game credits. The number of available secondary game credits may be based at least on a number of secondary game credits and/or a number of other credits.
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Citations
17 Claims
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1. A computer-implemented method for enhancing gaming at a gaming machine configured to provide instances of gameplay of a primary game and selectively provide instances of gameplay of a secondary game, comprising:
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for each of a plurality of times, determining whether to provide a secondary game buy-in option based on a comparison of a current number of available credits to a secondary game threshold, by at least one processor; based on the comparison of the current number of available credits to the secondary game threshold, providing the secondary game buy-in option for a first respective instance of the secondary game; selectively providing, by the at least one processor, the first respective instance of the secondary game based at least on player-input indicative of acceptance of the secondary game buy-in option; debiting, by the at least one processor, a respective first number of credits from the current number of available credits based at least on the player-input indicative of acceptance of the secondary game buy-in option, wherein the secondary game threshold is not the same as the respective first number of credits; selectively providing, by the at least one processor, a respective instance of the primary game based at least on the current number of available credits; debiting, by the at least one processor, a respective second number of credits from the current number of available credits based at least on the selectively providing the respective instance of the primary game; for each of a number of times that the secondary game buy-in option is not provided based on the comparison of the current number of available credits to the second game threshold, determining whether to provide the secondary game buy-in option responsive to at least one outcome of the primary game, by the at least one processor; and from time-to-time, providing, by the at least one processor, the secondary game buy-in option to a second respective instance of the secondary game based at least on at least one respective outcome of at least one instance of the primary game. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming system to selectively provide an instance of a primary game or a secondary game, comprising:
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a player interface configured to receive input from a player; a processor in communication with the player interface that executes instructions; and a memory in communication with the processor and having instructions stored therein that cause the processor to; for each of a plurality of times, determine whether to provide a secondary game buy-in option based on a comparison of a current number of available credits to a secondary game threshold; based on the comparison of the current number of available credits to the secondary game threshold, provide the secondary game buy-in option for a first respective instance of the secondary game; selectively provide the first respective instance of the secondary game based at least on player-input indicative of acceptance of the secondary game buy-in option; debit a respective first number of credits from the current number of available credits based at least on the player-input indicative of acceptance of the secondary game buy-in option, wherein the secondary game threshold is not the same as the respective first number of credits; selectively provide a respective instance of the primary game based at least on the current number of available credits; debit a respective second number of credits from the current number of available credits based at least on the provisioning a player with the respective instance of the primary game; and for each of a number of times that the secondary game buy-in option is not provided based on the comparison of the current number of available credits to the second game threshold, determine whether to provide the secondary game buy-in option responsive to at least one outcome of the primary game; from time-to-time, provide the secondary game buy-in option to a second respective instance of the secondary game based at least on at least one respective outcome of at least one instance of the primary game. - View Dependent Claims (7, 8)
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9. A computer-implemented method for enhancing gaming at a gaming machine configured to provide instances of gameplay of a primary game and selectively provide instances of gameplay of a secondary game, comprising:
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determining, by at least one processor, whether to provide a respective instance of a secondary game, the providing being able to be triggered based at least on a respective current amount of available secondary game credits, by comparing the current number of available secondary game credits to a secondary game threshold, the current number of available secondary game credits being distinct from a current number of available primary game credits; if the determining whether to provide a respective instance of a secondary game results in a determination to provide the respective instance of the secondary game, then; enabling, by the at least one processor, a secondary game buy-in option, collecting a respective first wager, wherein the secondary game threshold is not the same as the respective first wager, and selectively providing, by the at least one processor, a first instance of the secondary game; and if the determining whether to provide a respective instance of a secondary game results in a determination to not provide the respective instance of the secondary game, then; collecting, by the at least one processor, a respective second wager, providing, by the at least one processor, a first instance of the primary game, determining, by the at least one processor, an outcome of the first instance of the primary game, and determining, by the at least one processor, whether to provide another respective instance of the secondary game based at least on the outcome of the first instance of the primary game. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17)
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Specification