Apparatus providing payouts proportional to wagers and methods for operating same
First Claim
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1. A method of operating a gaming system, for each play of a game said method comprising:
- (a) causing at least one display device to display a first non-monetary credit balance for a play of the game;
(b) enabling a player to place a wager amount of the displayed first non-monetary credit balance;
(c) causing at least one processor to generate an outcome for the play of the game;
(d) causing the at least one processor to determine a proportional payout multiplier corresponding to the generated outcome, said proportional payout multiplier determined regardless of any outcome generated in association with any other play of any other game;
(e) causing the at least one processor to determine a second non-monetary credit balance, the second non-monetary credit balance being a product of the placed wager amount and the determined proportional payout multiplier; and
(f) causing the at least one display device to display the determined second non-monetary credit balance.
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Accused Products
Abstract
A gaming device such as a slot machine is provided having a payout proportional to a wager value. In accordance with one or more embodiments, the gaming machine provides a player with the ability to flexibly and automatically increase and decrease wagers, thereby allowing the player to press his bets when he feels lucky, and to decrease his bets when he feels unlucky. Different proportional payout tables are provided for different levels of wagers.
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Citations
14 Claims
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1. A method of operating a gaming system, for each play of a game said method comprising:
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(a) causing at least one display device to display a first non-monetary credit balance for a play of the game; (b) enabling a player to place a wager amount of the displayed first non-monetary credit balance; (c) causing at least one processor to generate an outcome for the play of the game; (d) causing the at least one processor to determine a proportional payout multiplier corresponding to the generated outcome, said proportional payout multiplier determined regardless of any outcome generated in association with any other play of any other game; (e) causing the at least one processor to determine a second non-monetary credit balance, the second non-monetary credit balance being a product of the placed wager amount and the determined proportional payout multiplier; and (f) causing the at least one display device to display the determined second non-monetary credit balance. - View Dependent Claims (2, 3, 4)
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5. A method of operating a gaming system, for each play of a wagering game said method comprising:
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(a) causing at least one display device to display a current non-monetary credit balance for a play of the game; (b) enabling a player to input a desired final non-monetary credit balance for the play of the game; (c) causing at least one processor to determine a proportional payout multiplier based on the current non-monetary credit balance and the desired final non-monetary credit balance; (d) causing the at least one processor to generate one of a plurality of different outcomes for the play of the game; and (e) if the generated outcome is a designated outcome; (i) causing the at least one processor to apply the determined proportional payout multiplier to the current non-monetary credit balance, and (ii) causing the at least one display device to display the player inputted final non-monetary credit balance. - View Dependent Claims (6, 7, 8)
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9. A method of operating a gaming system, for each play of a wagering game said method comprising:
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(a) causing at least one display device to display a current non-monetary credit balance for a play of the game; (b) causing at least one processor to generate an outcome for the play of the game, (c) if the generated outcome is a losing outcome; (i) causing the at least one processor to determine a first modified non-monetary credit balance by subtracting a predetermined amount from the current non-monetary credit balance, and (ii) causing the at least one display device to display the determined first modified non-monetary credit balance; and (d) if the generated outcome is a winning outcome; (i) causing the at least one processor to determine a second modified non-monetary credit balance by; (A) determining a proportional payout multiplier, said proportional payout multiplier determined regardless of any outcome generated in association with any other play of any other game, and (B) applying the determined proportional payout multiplier to a predetermined portion of the current non-monetary credit balance, and (ii) causing the at least one display device to display the determined second modified non-monetary credit balance. - View Dependent Claims (10, 11)
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12. A method of operating a gaming system, for each play of a game said method comprising:
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(a) causing at least one processor to determine a wager amount placed on a play of said game, said wager amount being based on a first non-monetary credit balance; (b) causing the at least one processor to determine; (i) a first percentage, the first percentage being greater than zero and less than one hundred percent, and (ii) a second percentage, the second percentage being at least one hundred percent; (c) causing the at least one processor to generate an outcome for the play of the game; and (d) causing at least one display device to display a second non-monetary credit balance, wherein regardless of any outcome generated in association with any other play of any other game, if the generated outcome is a winning outcome, the second non-monetary credit balance is based on a product of the first percentage and the wager amount placed on the play of the game, and if the generated outcome is a losing outcome, the second non-monetary credit balance is based on a product of the second percentage and the wager amount placed on the play of the game. - View Dependent Claims (13, 14)
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Specification