Systems, methods and devices for configuring wagering game devices based on shared data
First Claim
1. A gaming machine for communicatively coupling to one or more peer gaming machines via a peer-to-peer gaming network, the gaming machine comprising:
- one or more display devices;
one or more processors; and
one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming machine to;
store, via at least one of the one or more memory devices, a first set of data indicative of configuration parameters of the gaming machine, and a second set of data indicative of machine performance of the gaming machine;
receive, from the one or more peer gaming machines via the peer-to-peer gaming network, a third set of data indicative of configuration parameters of the one or more peer gaming machines, and a fourth set of data indicative of machine performance of the one or more peer gaming machines;
analyze, via at least one of the one or more processors, the third and fourth sets of data to determine one or more modifications to the configuration parameters of the gaming machine to thereby improve the machine performance of the gaming machine; and
automatically modify at least one of the configuration parameters of the gaming machine based upon the results of the analysis.
11 Assignments
0 Petitions
Accused Products
Abstract
Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming machine is disclosed for communicatively coupling to peer gaming machines via a peer-to-peer network. The gaming machine includes a display device(s), a processor(s), and a memory device(s) storing instructions that cause the gaming machine to: store a first set of data indicative of the gaming machine'"'"'s configuration parameters and a second set of data indicative of the gaming machine'"'"'s performance; receive from one or more peer gaming machines a third set of data indicative of the peer gaming machine'"'"'s(s'"'"') configuration parameters and a fourth set of data indicative of the peer gaming machine'"'"'s(s'"'"') performance; analyze the third and fourth data sets to determine modifications to the gaming machine'"'"'s configuration parameters to improve machine performance; and, automatically modify at least one configuration parameter of the gaming machine based upon the analysis.
210 Citations
25 Claims
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1. A gaming machine for communicatively coupling to one or more peer gaming machines via a peer-to-peer gaming network, the gaming machine comprising:
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one or more display devices; one or more processors; and one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming machine to; store, via at least one of the one or more memory devices, a first set of data indicative of configuration parameters of the gaming machine, and a second set of data indicative of machine performance of the gaming machine; receive, from the one or more peer gaming machines via the peer-to-peer gaming network, a third set of data indicative of configuration parameters of the one or more peer gaming machines, and a fourth set of data indicative of machine performance of the one or more peer gaming machines; analyze, via at least one of the one or more processors, the third and fourth sets of data to determine one or more modifications to the configuration parameters of the gaming machine to thereby improve the machine performance of the gaming machine; and automatically modify at least one of the configuration parameters of the gaming machine based upon the results of the analysis. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. One or more physical machine-readable storage media including instructions which, when executed by one or more processors, cause the one or more processors to perform operations comprising:
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store on at least one memory device a first set of data indicative of configuration parameters of a gaming machine, and a second set of data indicative of machine performance of the gaming machine; receive from a peer gaming machine via a peer-to-peer gaming network a third set of data indicative of configuration parameters of the peer gaming machine, and a fourth set of data indicative of machine performance of the peer gaming machine; analyze the third and fourth sets of data to determine one or more modifications to the configuration parameters of the gaming machine to thereby improve the machine performance of the gaming machine; and automatically modify at least one of the configuration parameters of the gaming machine based upon the results of the analysis.
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15. A method of configuring gaming machines communicatively coupled together via a peer-to-peer gaming network, the method comprising:
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storing, on a first one of the gaming machines, a first set of data indicative of configuration parameters of the first gaming machine, and a second set of data indicative of machine performance of the first gaming machine; storing, on a second one of the gaming machines, a third set of data indicative of configuration parameters of the second gaming machine, and a fourth set of data indicative of machine performance of the second gaming machine; transmitting the third set of data and the fourth set of data from the second gaming machine to the first gaming machine; analyzing, via the first gaming machine, the third and fourth sets of data to determine one or more modifications to the configuration parameters of the first gaming machine to thereby improve the machine performance of the first gaming machine; and automatically modifying at least one of the configuration parameters of the first gaming machine based upon the results of the analysis. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23)
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24. One or more physical machine-readable storage media including instructions which, when executed by one or more processors resident to a gaming machine, cause the one or more processors to perform operations comprising:
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store on a memory device resident to the gaming machine, a first set of data indicative of configuration parameters of the gaming machine, and a second set of data indicative of machine performance of the gaming machine; receive from a peer gaming machine via a peer-to-peer gaming network a third set of data indicative of configuration parameters of the peer gaming machine, and a fourth set of data indicative of machine performance of the peer gaming machine; analyze the received data via at least one of the one or more processors resident to the gaming machine to determine if the machine performance of the peer gaming machine is better than the machine performance of the gaming machine; and responsive to the results of the analysis, modify at least one of the configuration parameters of the gaming machine based upon the configuration parameters of the peer gaming machine.
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25. A gaming system for conducting a wagering game, the gaming system comprising:
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a plurality of gaming machines each having a respective display device, a respective memory device, and a respective communication interface, each of the respective communication interfaces being configured to receive data and transmit data, each of the gaming machines being configured to store data on the respective memory device; and a peer-to-peer network communicatively coupling the plurality of gaming machines together, wherein each of the gaming machines is operable to selectively transfer machine performance data and machine configuration data to the other gaming machines on the peer-to-peer network; wherein each of the gaming machines is operable to analyze the data transferred thereto via the other gaming machines on the peer-to-peer network; and wherein each of the gaming machines is operable to modify one or more configuration parameters of the gaming machine based on the analyzed data transferred thereto via the other gaming machines on the peer-to-peer network.
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Specification