Enabling an IM user to navigate a virtual world
First Claim
1. A method, implemented with at least one processor, for enabling a user of an instant messenger application to interact with a virtual world environment, the method comprising:
- enabling, using the at least one processor, the user to navigate the virtual world environment using the instant messenger application that includes an instant messaging (IM) user interface;
generating, using the at least one processor, an avatar to represent the user in the virtual world environment;
enabling, using the at least one processor, the user to control the avatar in the virtual world environment from the IM user interface using text-based communications with the virtual world environment;
monitoring, using the at least one processor, a sub-portion of the virtual world environment corresponding to a current location of the user in the virtual world environment;
determining, using the at least one processor, descriptions of activities taking place in the sub-portion of the virtual world environment based on the monitoring;
providing, using the at least one processor, the user with the determined descriptions of activities taking place in the sub-portion of the virtual world environment via the IM user interface;
translating, using the at least one processor, a first set of data related to a first paralinguistic indicator configured to enable non-verbal communications between avatars in the virtual world environment into a second set of data related to a second paralinguistic indicator configured to enable the text-based communications; and
providing, using the at least one processor, the user of the instant messenger application with the second set of data.
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Abstract
A user is enabled to interact with a virtual world environment using an instant messenger application by enabling a user to enter the virtual world environment using the instant messenger application that includes an instant messaging (IM) user interface, generating and managing an avatar to represent the user in the virtual world environment, monitoring a sub-portion of the virtual world environment corresponding to a current location of the user in the virtual world environment, determining descriptions of activities taking place in the sub-portion of the virtual world environment based on the monitoring, and providing the user with the determined descriptions of activities taking place in the sub-portion of the virtual world environment via the IM user interface.
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Citations
20 Claims
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1. A method, implemented with at least one processor, for enabling a user of an instant messenger application to interact with a virtual world environment, the method comprising:
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enabling, using the at least one processor, the user to navigate the virtual world environment using the instant messenger application that includes an instant messaging (IM) user interface; generating, using the at least one processor, an avatar to represent the user in the virtual world environment; enabling, using the at least one processor, the user to control the avatar in the virtual world environment from the IM user interface using text-based communications with the virtual world environment; monitoring, using the at least one processor, a sub-portion of the virtual world environment corresponding to a current location of the user in the virtual world environment; determining, using the at least one processor, descriptions of activities taking place in the sub-portion of the virtual world environment based on the monitoring; providing, using the at least one processor, the user with the determined descriptions of activities taking place in the sub-portion of the virtual world environment via the IM user interface; translating, using the at least one processor, a first set of data related to a first paralinguistic indicator configured to enable non-verbal communications between avatars in the virtual world environment into a second set of data related to a second paralinguistic indicator configured to enable the text-based communications; and providing, using the at least one processor, the user of the instant messenger application with the second set of data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 20)
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10. A computer-readable medium, tangibly embodied in a storage device, having instructions encoded thereon which, when executed on a computer system having at least one processor, cause the at least one processor to:
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enable a user of an instant messenger application to navigate a virtual world environment using the instant messenger application that includes an instant messaging (IM) user interface; generate an avatar to represent the user in the virtual world environment; enable the user to control the avatar in the virtual world environment from the IM user interface using text-based communications with the virtual world environment; monitor a sub-portion of the virtual world environment corresponding to a current location of the user in the virtual world environment; determine descriptions of activities taking place in the sub-portion of the virtual world environment based on the monitoring; provide the user with the determined descriptions of activities taking place in the sub-portion of the virtual world environment via the IM user interface; translate a first set of data related to a first paralinguistic indicator configured to enable non-verbal communications between avatars in the virtual world environment into a second set of data related to a second paralinguistic indicator configured to enable the text-based communications; and provide the user of the instant messenger application with the second set of data. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A system that enables a user of an instant messenger application to interact with a virtual world environment, the system comprising:
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means for enabling the user to navigate the virtual world environment using the instant messenger application that includes an instant messaging (IM) user interface; means for generating an avatar to represent the user in the virtual world environment; means for enabling the user to control the avatar in the virtual world environment from the IM user interface using text-based communications with the virtual world environment; means for monitoring a sub-portion of the virtual world environment corresponding to a current location of the user in the virtual world environment; means for determining descriptions of activities taking place in the sub-portion of the virtual world environment based on the monitoring; means for providing the user with the determined descriptions of activities taking place in the sub-portion of the virtual world environment via the IM user interface; means for translating a first set of data related to a first paralinguistic indicator configured to enable non-verbal communications between avatars in the virtual world environment into a second set of data related to a second paralinguistic indicator configured to enable the text-based communications; and means for providing the user of the instant messenger application with the second set of data.
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Specification