System and method for operating a matching game in conjunction with a transaction on a gaming machine
First Claim
1. A method of operating a matching game for play by a plurality of players which is triggered while the plurality of players are performing a transaction, each player belonging to one of a first player classification and a second player classification, said method comprising the steps of:
- storing, on a host computer, a plurality of player tracking accounts associated with each of the players, each player tracking account including a classification status indicative of whether the player belongs to the first player classification or the second player classification;
randomly selecting a first set of symbols associated with each player tracking account, each symbol of the first set of symbols being selected from a predefined set of symbols;
establishing a first accumulator and a second accumulator, the first player classification being associated with the first accumulator, the second player classification being associated with the second accumulator;
establishing a matching rule for playing the matching game, the matching rule being defined to include a predefined quantity of matched symbols;
establishing a first jackpot pool and a second jackpot pool for awarding prizes to the players, the first jackpot pool being associated with the first accumulator, the second jackpot pool being associated with the second accumulator;
allowing the players to initiate a session by logging onto a gaming machine;
identifying the players who have logged onto a gaming machine;
adding a contribution amount to one of the first and second jackpot pools as a function of the classification status of each identified player, the contribution amount associated with the first classification being different from the contribution amount associated with the second classification;
determining, by the host computer, the first set of symbols for each player based on the corresponding player tracking account;
detecting, by the host computer, an occurrence of a predetermined trigger and responsively identifying a subset of players from the plurality of players in the current session;
initiating, by the host computer, the matching game in response to the occurrence of the predetermined trigger;
allowing each player of the subset of players to individually select a replacement symbol from the predefined set of symbols and to replace a symbol of the first set of symbols with the player selected replacement symbol to generate a second set of symbols associated with the corresponding player tracking account;
randomly generating, by the host computer, a match set of symbols from the predefined set of symbols;
comparing, by the host computer, the match set of symbols against the second set of symbols for each player in the subset of players and, for each player, determine a quantity of matched symbols included in the second set of symbols; and
responsively awarding a prize, by the host computer, from the first or second jackpot pools to each player whose second set of symbols satisfies the matching rule including the predefined quantity of matched symbols, as a function of the respective classification status.
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Accused Products
Abstract
A matching game is triggered for play by a plurality of players while the players are performing a transaction. A matching rule is established for playing the matching game and a jackpot pool is established for awarding prizes to the players. The players are allowed to initiate a session by logging onto a gaming machine to perform the transaction and the players are identified. A selected set of symbols are established for each player and a match set of symbols are generated. The matching game is triggered in response to a predetermined trigger where only the players in the current session are eligible for the matching game. The match set of symbols are compared against each selected set of symbols. The prize is responsively awarded from the jackpot pool to each player whose selected set of symbols satisfies the matching rule.
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Citations
32 Claims
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1. A method of operating a matching game for play by a plurality of players which is triggered while the plurality of players are performing a transaction, each player belonging to one of a first player classification and a second player classification, said method comprising the steps of:
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storing, on a host computer, a plurality of player tracking accounts associated with each of the players, each player tracking account including a classification status indicative of whether the player belongs to the first player classification or the second player classification; randomly selecting a first set of symbols associated with each player tracking account, each symbol of the first set of symbols being selected from a predefined set of symbols; establishing a first accumulator and a second accumulator, the first player classification being associated with the first accumulator, the second player classification being associated with the second accumulator; establishing a matching rule for playing the matching game, the matching rule being defined to include a predefined quantity of matched symbols; establishing a first jackpot pool and a second jackpot pool for awarding prizes to the players, the first jackpot pool being associated with the first accumulator, the second jackpot pool being associated with the second accumulator; allowing the players to initiate a session by logging onto a gaming machine; identifying the players who have logged onto a gaming machine; adding a contribution amount to one of the first and second jackpot pools as a function of the classification status of each identified player, the contribution amount associated with the first classification being different from the contribution amount associated with the second classification; determining, by the host computer, the first set of symbols for each player based on the corresponding player tracking account; detecting, by the host computer, an occurrence of a predetermined trigger and responsively identifying a subset of players from the plurality of players in the current session; initiating, by the host computer, the matching game in response to the occurrence of the predetermined trigger; allowing each player of the subset of players to individually select a replacement symbol from the predefined set of symbols and to replace a symbol of the first set of symbols with the player selected replacement symbol to generate a second set of symbols associated with the corresponding player tracking account; randomly generating, by the host computer, a match set of symbols from the predefined set of symbols; comparing, by the host computer, the match set of symbols against the second set of symbols for each player in the subset of players and, for each player, determine a quantity of matched symbols included in the second set of symbols; and responsively awarding a prize, by the host computer, from the first or second jackpot pools to each player whose second set of symbols satisfies the matching rule including the predefined quantity of matched symbols, as a function of the respective classification status. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A system for operating a matching game for play by a plurality of players which is triggered while the plurality of players are performing a transaction, each player belonging to one of a first player classification and a second player classification, said system comprising:
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a plurality of gaming machines allowing the players to initiate a session by logging onto one of said gaming machines; a first accumulator and a second accumulator responsive to play at each of said gaming machines by the plurality of players to establish respective first and second jackpot pools for awarding prizes to the players; and a host computer in communication with each of said gaming machines and said accumulator with said host computer for storing a plurality of player tracking accounts associated with each of the players, each player tracking account including a classification status indicative of whether the player belongs to the first player classification or the second player classification, the first player classification being associated with the first accumulator, the second player classification being associated with the second accumulator, for randomly selecting a first set of symbols associated with each player tracking account, each symbol of the first set of symbols being selected from a predefined set of symbols, for establishing a matching rule for playing the matching game, the matching rule being defined to include a predefined quantity of matched symbols, the host computer for identifying the players logged on to each of said plurality of gaming machines, for detecting an occurrence of a predetermined trigger, identifying a subset of players from the players in the current session, and initiating the match game in response to the occurrence of the predetermined trigger, for allowing each player of the subset of players to individually select a replacement symbol from the predefined set of symbols and to replace a symbol of the first set of symbols with the player selected replacement symbol to generate a second set of symbols associated with the corresponding player tracking account, for randomly generating a match set of symbols from the predefined set of symbols, comparing the match set of symbols against the second set of symbols for each player in the subset of players and, for each player, determining a quantity of matched symbols included in the second set, and responsively awarding a prize from the first or second jackpot pools to each player whose second set of symbols satisfies the matching rule including the predefined quantity of matched symbols, as a function of the respective classification status. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32)
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Specification