Accessing wagering game services by aiming handheld device at external device
First Claim
1. A computer-implemented method of conducting interactions between a wagering game played on a portable wagering game machine and a service, event or game displayed on one or more external display devices, the portable wagering game machine determining a current aiming direction based on a position and orientation of the portable wagering game machine, the method comprising:
- displaying the wagering game on the portable wagering game machine, the wagering game including a randomly selected game outcome;
displaying a game image on at least one of the one or more external display devices coincident with the current aiming direction, the displayed game image being related to the wagering game on the portable wagering game machine; and
in response to the displayed game image coinciding with a designated target zone on the at least one of the one or more external display devices, causing an interaction between the wagering game and the service, event or game, wherein the interaction is responsive to the randomly selected game outcome.
11 Assignments
0 Petitions
Accused Products
Abstract
A portable wagering game machine includes a signal receiver and motion sensors. The signal receiver receives signals from a signal emission device that are used to determine the position and orientation of the portable wagering game machine relative to a gaming establishment devices and locations. The position and orientation information may be used to determine a gaming establishment device or location aimed at by the portable wagering game machine. The portable wagering game machine may then access or interact with a service associated with the device or location, or interact with the device itself.
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Citations
21 Claims
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1. A computer-implemented method of conducting interactions between a wagering game played on a portable wagering game machine and a service, event or game displayed on one or more external display devices, the portable wagering game machine determining a current aiming direction based on a position and orientation of the portable wagering game machine, the method comprising:
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displaying the wagering game on the portable wagering game machine, the wagering game including a randomly selected game outcome; displaying a game image on at least one of the one or more external display devices coincident with the current aiming direction, the displayed game image being related to the wagering game on the portable wagering game machine; and in response to the displayed game image coinciding with a designated target zone on the at least one of the one or more external display devices, causing an interaction between the wagering game and the service, event or game, wherein the interaction is responsive to the randomly selected game outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A gaming system configured to facilitate interaction between a portable wagering game machine and a service, event or game displayed on one or more external display devices, the portable game machine determining a current aiming direction based on a position and orientation of the portable wagering game machine, the gaming system comprising:
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one or more processors; and one or more memory storage devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to; display a wagering game being played on the portable wagering game machine; display a game image on at least one of the one or more external display devices coincident with the current aiming direction, the displayed game image being related to the wagering game on the portable wagering game machine; in response to the displayed game image coinciding with a designated target zone on the at least one of the one or more external display devices, causing an interaction between the wagering game and the service, event or game, wherein the interaction is responsive to a randomly selected game outcome. - View Dependent Claims (10, 11, 12, 13)
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14. A computer-readable, non-transitory medium including executable instructions that, when executed by a gaming system, cause the gaming system to perform a method comprising:
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displaying a wagering game including a randomly selected game outcome on a portable wagering game machine, the portable wagering game machine determining a current aiming direction based on a position and orientation of the portable wagering game machine; displaying a game image on at least one of one or more external display devices coincident with the current aiming direction, the displayed game image being related to the wagering game on the portable wagering game machine; and in response to the displayed game image coinciding with a designated target zone on the at least one of the one or more external display devices, causing an interaction between the wagering game and the service, event or game. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A computer-implemented method of conducting interactions between a wagering game played on a portable wagering game machine and a service, event or game displayed on one or more external display devices, the portable wagering game machine determining a first and second aiming direction based on successive positions and orientations of the portable wagering game machine, the method comprising:
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displaying the wagering game on the portable wagering game machine, the wagering game including a randomly selected game outcome; displaying a first game image on at least one of one or more external display devices coincident with the first aiming direction, the first game image being related to the wagering game; in response to the first game image coinciding with a target zone on the at least one of the one or more external display devices, causing a first interaction between the wagering game and at least one of the service, event or game; displaying a second game image on at least one of the one or more external display devices coincident with the second aiming direction, the second game image being related to the wagering game; and in response to the second game image coinciding with a target zone on the at least one of the one or more external display devices, causing a second interaction between the wagering game and at least one of the service, event or game. - View Dependent Claims (21)
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Specification