Wager gaming voting leaderboard
First Claim
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1. A wager gaming player polling server comprising:
- a communications interface;
a memory; and
a logic device, the logic device, the memory, and the communications interface operably connected and configured to;
select a plurality of candidates for participation in a poll;
receive input, via the communications interface, indicating a quantity of one or more voting points to be applied to a candidate in the plurality of candidates by each player in a plurality of players, wherein;
the quantity of voting points for each player is drawn from one or more voting points associated with the player in response to one or more trigger events occurring during wagering game play of the player, anda finite number of voting points are available for association with the players;
tally, for each candidate, a total number of voting points applied to the candidate by all of the players in the plurality of players;
determine, based on the total number of voting points for each candidate, a first candidate of the plurality of candidates with a highest number of total voting points; and
transmit, to an external device via the communications interface, candidate information and voting information based on voting point input received from one or more of the players in the plurality of players.
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Abstract
Techniques and equipment for providing a voting point leaderboard system are provided. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest.
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Citations
18 Claims
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1. A wager gaming player polling server comprising:
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a communications interface; a memory; and a logic device, the logic device, the memory, and the communications interface operably connected and configured to; select a plurality of candidates for participation in a poll; receive input, via the communications interface, indicating a quantity of one or more voting points to be applied to a candidate in the plurality of candidates by each player in a plurality of players, wherein; the quantity of voting points for each player is drawn from one or more voting points associated with the player in response to one or more trigger events occurring during wagering game play of the player, and a finite number of voting points are available for association with the players; tally, for each candidate, a total number of voting points applied to the candidate by all of the players in the plurality of players; determine, based on the total number of voting points for each candidate, a first candidate of the plurality of candidates with a highest number of total voting points; and transmit, to an external device via the communications interface, candidate information and voting information based on voting point input received from one or more of the players in the plurality of players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A non-transitory computer readable medium that stores a plurality of instructions for controlling devices in a gaming network, the gaming network including a server, a storage device communicatively connected to the server, and a plurality of input stations, to:
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select, by the server, a plurality of candidates for participation in a poll; receive, from the plurality of player input stations, input indicating a quantity of one or more voting points to be applied by each player in a plurality of players to a candidate in the plurality of candidates, wherein; the quantity of voting points for each player is drawn from one or more voting points associated with the player in response to one or more trigger events occurring during wagering game play of the player, and a finite number of voting points are available for association with the players; tally, by the server and for each candidate, a total number of voting points applied to the candidate by all of the players in the plurality of players; determine, by the server and based on the total number of voting points for each candidate, a first candidate of the plurality of candidates with a highest number of total voting points; and transmit, to a display device and via the gaming network, candidate information and voting information based on voting point input received from one or more of the players in the plurality of players. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification