Interactive action figures for gaming systems
First Claim
1. A method comprising the steps of:
- distributing a first three-dimensional figure to a first consumer, wherein the first three-dimensional figure has a first form selected from the group consisting of human, superhero, animal, god, mythical person, mythical beast, and robot;
providing the first consumer with a first access code in conjunction with distributing the first figure to the first consumer;
providing a computer game accessible via a computer network;
allowing the first consumer who inputs the first access code into the computer game to participate in the computer game and to see a first likeness in the computer game that substantially resembles said first form;
distributing a second three-dimensional figure to a second consumer, said second three-dimensional figure having a second form;
providing the second consumer with a second access code in conjunction with distributing the second figure to the second consumer, said second access code being different from said first access code;
allowing the second consumer who inputs the second access code into the computer game to participate in the computer game, to see a second likeness in the computer game that substantially resembles said second form, and to interact with said first likeness;
distributing a figure accessory to the first consumer;
providing the first consumer with a third access code in conjunction with distributing the accessory to the first consumer; and
changing the mode of play for the first consumer.
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Accused Products
Abstract
An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the internet and a particular gaming framework managed by a network device. Owners of action figure toys may “log onto” the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character'"'"'s traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories.
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Citations
10 Claims
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1. A method comprising the steps of:
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distributing a first three-dimensional figure to a first consumer, wherein the first three-dimensional figure has a first form selected from the group consisting of human, superhero, animal, god, mythical person, mythical beast, and robot; providing the first consumer with a first access code in conjunction with distributing the first figure to the first consumer;
providing a computer game accessible via a computer network;
allowing the first consumer who inputs the first access code into the computer game to participate in the computer game and to see a first likeness in the computer game that substantially resembles said first form;
distributing a second three-dimensional figure to a second consumer, said second three-dimensional figure having a second form;providing the second consumer with a second access code in conjunction with distributing the second figure to the second consumer, said second access code being different from said first access code; allowing the second consumer who inputs the second access code into the computer game to participate in the computer game, to see a second likeness in the computer game that substantially resembles said second form, and to interact with said first likeness; distributing a figure accessory to the first consumer; providing the first consumer with a third access code in conjunction with distributing the accessory to the first consumer; and changing the mode of play for the first consumer. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method comprising the steps of:
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distributing a first three-dimensional figure to a first consumer, wherein the first three-dimensional figure has a first form selected from the group consisting of human, superhero, animal, god, mythical person, mythical beast, and robot; providing the first consumer with a first access code in conjunction with distributing the first figure to the first consumer;
providing a computer game accessible via a computer network;
allowing the first consumer who inputs the first access code into the computer game to participate in the computer game and to see a first likeness in the computer game that substantially resembles said first form;
distributing a second three-dimensional figure to a second consumer, said second three-dimensional figure having a second form;providing the second consumer with a second access code in conjunction with distributing the second figure to the second consumer, said second access code being different from said first access code; allowing the second consumer who inputs the second access code into the computer game to participate in the computer game, to see a second likeness in the computer game that substantially resembles said second form, and to interact with said first likeness distributing a figure accessory to the first consumer, said figure accessory selected from the group consisting of armor, weapons, clothing, ground vehicles, air vehicles, water vehicles, horses, medallions, and badges;
providing the first consumer with a third access code in conjunction with distributing the accessory to the first consumer; andallowing the first consumer who inputs the third access code into the computer game to receive in-game benefits which were not allowed before he inputted the third access code into the computer game.
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8. A method comprising the steps of:
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distributing a first three-dimensional figure to a first consumer, wherein the first three-dimensional figure has a form selected from the group consisting of human, superhero, animal, god, mythical person, mythical beast, and robot; providing the first consumer with a first access code in conjunction with distributing the first figure to the first consumer; providing a computer game accessible via a computer network;
allowing the first consumer who inputs the first access code into the computer game to participate in the computer game and to view a representation that substantially resembles said form of said three dimensional figure;distributing a figure accessory to the first consumer, said figure accessory selected from the group consisting of armor, weapons, clothing, ground vehicles, air vehicles, water vehicles, horses, medallions, and badges; providing the first consumer with a second access code in conjunction with distributing the accessory to the first consumer; and allowing the first consumer who inputs the second access code into the computer game to receive in-game benefits which were not allowed before he inputted the second access code into the computer game and also to view a representation that substantially resembles said accessory.
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9. A method comprising the steps of:
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distributing a first three-dimensional figure to a first consumer, wherein the first three-dimensional figure has a form selected from the group consisting of human, superhero, animal, god, mythical person, mythical beast, and robot; providing the first consumer with a first access code in conjunction with distributing the first figure to the first consumer; providing an interactive computer game accessible via a computer network; allowing the first consumer who inputs the first access code into the computer game to participate in the computer game;
distributing a figure accessory to the first consumer;providing the first consumer with a second access code in conjunction with distributing the accessory to the first consumer; and utilizing said second access code for changing the mode of play within the computer game for the first consumer.
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10. A method comprising the steps of:
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distributing a first three-dimensional figure to a first consumer; providing the first consumer with a first access code in conjunction with distributing the first figure to the first consumer; providing a computer activity accessible via a computer network; allowing the first consumer who inputs the first access code into the computer activity to participate in the computer activity and to view a representation that substantially resembles said three dimensional figure; distributing a figure accessory to the first consumer;
providing the first consumer with a second access code in conjunction with distributing the accessory to the first consumer; andallowing the first consumer who inputs the second access code into the computer activity to receive in-game benefits which were not allowed before he inputted the second access code into the computer activity.
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Specification