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Method of and system for managing client resources and assets for activities on computing devices

  • US 8,738,694 B2
  • Filed: 06/20/2006
  • Issued: 05/27/2014
  • Est. Priority Date: 06/20/2005
  • Status: Active Grant
First Claim
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1. A method of implementing an entertainment service on computing devices comprising:

  • a. selecting and registering with a television-related service;

    b. downloading an activity client to a computing device;

    c. loading a set of event information related to the location of the computing device to the activity client from the television-related service, wherein the location determines the set of event information to be loaded;

    d. selecting an event to participate in by a user from a presented list of possible events constructed from the set of event information;

    e. downloading a set of activity-specific information related to an activity from a server to the computing device including;

    i. receiving a list of assets from the server;

    ii. comparing the list of assets with a first set of assets on the computing device; and

    iii. receiving only a second set of assets within the list of assets that are not already resident on the computing device; and

    f. executing an application corresponding to the event on the computing device, wherein the application is selected from the group consisting of a game, a survey and a poll.

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