Progressive controller and TCP/IP in a gaming system
First Claim
1. A gaming system that provides game play over a network, the gaming system comprising:
- a game server;
a plurality of game units connected to the game server via the network; and
a progressive controller, wherein the progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit, wherein the progressive controller manages the progressive award that is incremented over time at random intervals that are unrelated to monetary input or player interaction.
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Accused Products
Abstract
A gaming system is disclosed herein that provides game play in exchange for monetary input per game played. The gaming system includes: a game server, a plurality of game units connected to the game server via a network, and a progressive controller. The progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit. The progressive controller manages the progressive award that is incremented over time at intervals rather than being incremented by coin input. In one embodiment, the time intervals are random. In another embodiment, the incrementing intervals are calculated during the course of a game to produce a dynamic progressive increment rate. In still another embodiment, communication with the game server is only required once at a beginning of a game to downloading an incrementing rate and the progressive award.
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Citations
21 Claims
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1. A gaming system that provides game play over a network, the gaming system comprising:
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a game server; a plurality of game units connected to the game server via the network; and a progressive controller, wherein the progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit, wherein the progressive controller manages the progressive award that is incremented over time at random intervals that are unrelated to monetary input or player interaction. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system that provides game play over a network, the gaming system comprising:
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a game server; a plurality of game units connected to the game server via the network; and a progressive controller, wherein the progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit, wherein the progressive controller manages the progressive award that is incremented over time at intervals that are unrelated to monetary input or player interaction, wherein the incrementing intervals are calculated during the course of a game to produce a dynamic progressive increment rate. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A gaming system that provides game play over a network, the gaming system comprising:
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a game server; a plurality of game units connected to the game server via the network; and a progressive controller, wherein the progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit, wherein the progressive controller manages the progressive award that is incremented over time at intervals that are unrelated to monetary input or player interaction, wherein communication with the game server is only required once at a beginning of a game to downloading an incrementing rate and the progressive award. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification