Force feedback device for simulating combat
First Claim
1. An interactive electronic combat game apparatus comprising:
- a processor configured to execute a program of an interactive combat game, wherein the processor is adapted to display a graphical environment of a battle on a display device;
a first weapon having a handle configured to be grasped by a first user, the first weapon moveable in a plurality of spatial dimensions with respect to the first user;
a sensor coupled to the first weapon and configured to track movement of said weapon handle in the plurality of spatial dimensions and provide sensor signals to the processor, wherein the processor is configured to update a first simulated object representative of the first weapon in response to the sensor signals; and
an actuator coupled to the first weapon and configured to output a haptic effect in response to receiving an activating signal from the processor after the processor determines a trajectory of the simulated image is to intersect with a second simulated object in the graphical environment;
wherein the processor is configured to perform position control mapping of movement of the first simulated object with the tracked movement of the first weapon so that movement of the first simulated object in the environment of the battle is in response to and based on displacement of the first weapon from a first location in space to a second location in space.
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Accused Products
Abstract
A method and apparatus for providing force feedback to a user operating a human/computer interface device and interacting with a computer-generated simulation. In one aspect, a computer-implemented method simulates the interaction of simulated objects displayed to a user who controls one of the simulated objects manipulating a physical object of an interface device. The position of the simulated object, as provided within the simulation and as displayed, is mapped directly to the physical position of the user object. This mapping is broken under conditions that are effective to provide force feedback to the user which imparts a physical sensation corresponding to the interaction of the simulated objects. In another aspect, hand-to-hand combat is simulated wherein a user controls a simulated object by manipulating a physical object, such a sword hilt, to allow the user to utilize a wide range of physical skill and dexterity in interacting with the simulation. In another aspect, a simulation apparatus provides a display device such as one or more display screens or a projection device, and which also provides an intuitive mechanical interface device for the user to skillfully and dexterously manipulate objects within a computer-generated simulation.
58 Citations
30 Claims
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1. An interactive electronic combat game apparatus comprising:
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a processor configured to execute a program of an interactive combat game, wherein the processor is adapted to display a graphical environment of a battle on a display device; a first weapon having a handle configured to be grasped by a first user, the first weapon moveable in a plurality of spatial dimensions with respect to the first user; a sensor coupled to the first weapon and configured to track movement of said weapon handle in the plurality of spatial dimensions and provide sensor signals to the processor, wherein the processor is configured to update a first simulated object representative of the first weapon in response to the sensor signals; and an actuator coupled to the first weapon and configured to output a haptic effect in response to receiving an activating signal from the processor after the processor determines a trajectory of the simulated image is to intersect with a second simulated object in the graphical environment; wherein the processor is configured to perform position control mapping of movement of the first simulated object with the tracked movement of the first weapon so that movement of the first simulated object in the environment of the battle is in response to and based on displacement of the first weapon from a first location in space to a second location in space. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 27, 28)
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12. An interactive electronic game apparatus comprising:
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a display device for displaying images corresponding to an interactive electronic game; a user object having a handle configured to be grasped by a user and moveable in three dimensions with respect to the user; and a processor operationally coupled to the display device and the user object, the processor configured to execute a program for the interactive electronic game, wherein a first simulated object representative of the user object is displayed on the display device; a sensor configured to track movement of the user object in the three dimensions and provide sensor signals to the processor, wherein the processor is configured to update the first simulated object on the display device based on the three-dimensional tracking and using a position control mapping; and an actuator coupled to the user object, wherein the actuator is configured to output a haptic effect upon receiving an activating signal from the processor, the activating signal based on a determination that a trajectory of the first simulated object will intersect with a second simulated object on the display device. - View Dependent Claims (13, 14, 15, 29, 30)
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16. An apparatus for allowing a user to interact with a computer-generated simulation, the apparatus comprising:
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a processor configured to implement a computer-generated simulation, said simulation including a first simulated object; a display device coupled to said processor configured to display said first simulated object; and a force feedback interface device coupled to said processor and including a physical user object which is grasped by a user, said user object being movable in a planar workspace corresponding to a simulated plane within said simulation to move said first simulated object within said simulation according to a position control mapping, and wherein said processor is operative to command forces output to said user via said force feedback interface device, wherein movement of the first simulated object in the simulation is in response to and based on displacement of the user object from a first location in the plane to a second location in the plane. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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Specification