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Multi-player game state backup and restoration across multiple devices

  • US 8,747,232 B1
  • Filed: 01/29/2014
  • Issued: 06/10/2014
  • Est. Priority Date: 10/02/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • running an instance of a game application at a first electronic device and a second electronic device, wherein the game application is a multiplayer game application, wherein the first electronic device is registered to a first user, wherein the second electronic device is registered to a second user, wherein the first user plays against the second user;

    automatically determining a sync event that occurs in the first electronic device or the second electronic device, wherein the sync event is an event from events including the instance of the game application being closed, the instance of the game application being paused, the instance of the game application has been continuously running for a preconfigured period of time, the instance of the game application being switched by another application;

    transmitting state data of the game application to a storage server, in response to the sync event, wherein the electronic device is capable of transmitting the state data of the game application to the storage server via a network, wherein the storage server belongs to a cloud storage service cluster;

    detecting a third device connected with the storage system, wherein the third device is registered to either the first user or the second user;

    verifying existence of the game application at the third device;

    sending the state data of the game application to the third device; and

    running an instance of the game application at the third device by resuming game application state recorded in synchronized state data of the game application.

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