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System and method of texturing a 3D model from video

  • US 8,749,580 B1
  • Filed: 08/12/2011
  • Issued: 06/10/2014
  • Est. Priority Date: 08/12/2011
  • Status: Active Grant
First Claim
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1. A computer-implemented method for applying a photo texture to a 3D model of a real-world object, the method comprising:

  • receiving geolocation information for a point in a model space in which the 3D model is created;

    receiving a selection of a surface of the 3D model;

    receiving a request to apply to the selected surface a photo texture acquired from a video resource;

    receiving a selection of the video resource from which to acquire the photo texture;

    receiving a selection of a video frame of the video resource;

    using information stored as metadata with the selected video resource to determine a video frame of the video resource to display;

    receiving a selection of an area of the selected video frame to apply as a photo texture to the selected surface; and

    applying the selected area of the selected video frame to the selected surface,wherein the video resource includes geotagging metadata indicating camera locations associated with a plurality of bookmarks of the video resource, andwherein determining a video frame of the video resource to display comprises;

    selecting a bookmark having associated geotagging metadata meeting pre-determined criteria relative to the received geolocation information; and

    displaying the first frame of video after the bookmark, andwherein selecting a bookmark having associated geotagging metadata meeting pre-determined criteria relative to the received geolocation information comprises selecting a bookmark having associated geotagging metadata indicating a one of the camera locations having a position closest to a calculated best camera location.

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