Gaming device having multiple different types of progressive awards
First Claim
1. A gaming system comprising:
- a controller configured to maintain;
(i) a first progressive award associated with a range of values and a progressive hit value,(ii) a second progressive award associated with a designated primary game outcome, and(iii) a third progressive award associated with a secondary game; and
a gaming machine configured to communicate with the controller, upon a player placing a wager on a play of a primary game, said gaming machine and said controller are programmed to operate to;
(a) if the wager placed causes the first progressive award to reach the progressive hit value, provide the first progressive award to the player,(b) generate one of a plurality of primary game outcomes, said plurality of primary game outcomes include the designated primary game outcome,(c) if the designated primary game outcome is generated, provide the second progressive award to the player, and(d) if the secondary game is triggered in association with the play of the primary game, provide one of a plurality of awards to the player, the plurality of awards including the third progressive award.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a plurality of different types of progressive awards adapted to be provided to one or more players of the gaming machines in the gaming system. In one embodiment, one or more progressive awards are each associated with a progressive hit value, wherein when each progressive award increments to its respective progressive hit value, a triggering event occurs and such progressive award is provided to a player. In one embodiment, one or more progressive awards are each associated with a secondary game, wherein if the secondary game is triggered, a player is provided either a fixed award or one of the progressive awards associated with the secondary game based on a play of the secondary game. In one embodiment, one or more progressive awards are each associated with an outcome of a primary game, such as a designated symbol combination, wherein if the associated primary game outcome is generated, such progressive award is provided to a player.
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Citations
42 Claims
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1. A gaming system comprising:
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a controller configured to maintain; (i) a first progressive award associated with a range of values and a progressive hit value, (ii) a second progressive award associated with a designated primary game outcome, and (iii) a third progressive award associated with a secondary game; and a gaming machine configured to communicate with the controller, upon a player placing a wager on a play of a primary game, said gaming machine and said controller are programmed to operate to; (a) if the wager placed causes the first progressive award to reach the progressive hit value, provide the first progressive award to the player, (b) generate one of a plurality of primary game outcomes, said plurality of primary game outcomes include the designated primary game outcome, (c) if the designated primary game outcome is generated, provide the second progressive award to the player, and (d) if the secondary game is triggered in association with the play of the primary game, provide one of a plurality of awards to the player, the plurality of awards including the third progressive award. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming system comprising:
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a controller configured to maintain; (i) a capped progressive award associated with a first triggering event and an incrementation limit, said first triggering event having a first probability of occurring, and (ii) an uncapped progressive award associated with a second, different triggering event and not associated with any incrementation limit, said second triggering event having a second probability of occurring, said second probability being lower than the first probability; and a gaming machine configured to communicate with the controller, said gaming machine and said controller programmed to operate, for a single play of a primary game by a player, to; (a) display the capped progressive award and the uncapped progressive award to the player, (b) if the first triggering event occurs, provide the displayed capped progressive award to the player, (c) additionally, if the second triggering event occurs, provide the displayed uncapped progressive award to the player. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A gaming system comprising:
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a controller configured to maintain; (i) a first progressive award associated with a first triggering condition, (ii) a second progressive award associated with a second triggering condition, said second triggering condition being different from the first triggering condition, and (iii) a third progressive award associated with a third triggering condition, said third triggering condition being different from the first triggering condition and different from the second triggering condition; and a plurality of gaming machines configured to communicate with the controller, upon a triggering of a community game played by a plurality of players of said gaming machines, said gaming machines and said controller programmed to operate to; (a) if the first triggering condition occurs in association with a first player of the players of the community game, provide the first progressive award to the first player, (b) if the first triggering condition occurs in association with a second player of the players of the community game, provide the first progressive award to the second player, (c) if the second triggering condition occurs in association with the first player of the community game, provide the second progressive award to the first player, (d) if the second triggering condition occurs in association with the second player of the community game, provide the second progressive award to the second player, (e) if the third triggering condition occurs in association with the first player of the community game, provide the third progressive award to the first player, and (f) if the third triggering condition occurs in association with the second player of the community game, provide the third progressive award to the second player. - View Dependent Claims (16, 17, 18)
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19. A method of operating a gaming system, said method comprising:
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(a) causing a controller to maintain; (i) a first progressive award associated with a range of values and a progressive hit value, (ii) a second progressive award associated with a designated primary game outcome, and (iii) a third progressive award associated with a secondary game; and (b) upon a player placing a wager on a play of a primary game of a gaming machine configured to communicate with the controller; (i) if the wager placed causes the first progressive award to reach the progressive hit value, providing the first progressive award to the player, (ii) causing the gaming machine to generate one of a plurality of primary game outcomes, said plurality of primary game outcomes include the designated primary game outcome, (iii) if the designated primary game outcome is generated, providing the second progressive award to the player, and (iv) if the secondary game is triggered in association with the play of the primary game, providing one of a plurality of awards to the player, the plurality of awards including the third progressive award. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26)
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27. A method of operating a gaming system, said method comprising:
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(a) causing a controller to maintain; (i) a capped progressive award associated with a first triggering event and an incrementation limit, said first triggering event having a first probability of occurring, and (ii) an uncapped progressive award associated with a second, different triggering event and not associated with any incrementation limit, said second triggering event having a second probability of occurring, said second probability being lower than the first probability; and (b) for a single play of a primary game by a player; (i) causing at least one display device of a gaming machine to display the capped progressive award and the uncapped progressive award to the player, (ii) if the first triggering event occurs, providing the displayed capped progressive award to the player, (iii) additionally, if the second triggering event occurs, providing the displayed uncapped progressive award to the player. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36)
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37. A method of operating a gaming system, said method comprising:
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(a) causing a controller to maintain; (i) a first progressive award associated with a first triggering condition, (ii) a second progressive award associated with a second triggering condition, said second triggering condition being different from the first triggering condition, and (iii) a third progressive award associated with a third triggering condition, said third triggering condition being different from the first triggering condition and different from the second triggering condition; and (b) upon a triggering of a community game played by a plurality of players of a plurality of gaming machines; (i) if the first triggering condition occurs in association with a first player of the players of the community game, providing the first progressive award to the first player, (ii) if the first triggering condition occurs in association with a second player of the players of the community game, providing the first progressive award to the second player, (iii) if the second triggering condition occurs in association with the first player of the community game, providing the second progressive award to the first player, (iv) if the second triggering condition occurs in association with the second player of the community game, providing the second progressive award to the second player, (v) if the third triggering condition occurs in association with the first player of the community game, providing the third progressive award to the first player, and (vi) if the third triggering condition occurs in association with the second player of the community game, providing the third progressive award to the second player. - View Dependent Claims (38, 39, 40, 41, 42)
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Specification