Asset transfers between interactive social games
First Claim
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1. A method comprising:
- generating a visual expression of a transfer mechanism in a first computer-implemented game; and
responsive to a first user initiating an in-game asset request through the transfer mechanism in the first computer-implemented game, causing a second computer-implemented game to generate the visual expression of the transfer mechanism in the second computer-implemented game, the second computer-implemented game being different than the first computer-implemented game, the in-game asset request requesting an in game asset from a second user playing the second computer-implemented game.
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Abstract
A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
134 Citations
19 Claims
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1. A method comprising:
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generating a visual expression of a transfer mechanism in a first computer-implemented game; and responsive to a first user initiating an in-game asset request through the transfer mechanism in the first computer-implemented game, causing a second computer-implemented game to generate the visual expression of the transfer mechanism in the second computer-implemented game, the second computer-implemented game being different than the first computer-implemented game, the in-game asset request requesting an in game asset from a second user playing the second computer-implemented game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method comprising:
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receiving an in-game asset request from a first computer-implemented game being played by a first user, the in-game asset having value in the first computer-implemented game, the in-game asset request requesting an in game asset from a second user playing a second computer-implemented game; communicating, using one or more processors, the in-game asset request to the second computer-implemented game as a visual expression of a transfer mechanism responsive to receiving the request for the in-game asset, the second computer-implemented game being different than the first computer-implemented game; and receiving the requested in-game asset from the second computer-implemented game, the in-game asset being made available to the first user of the first computer-implemented game. - View Dependent Claims (15, 16, 17)
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18. A game system comprising:
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an interface to communicate with players of a game; a memory to store data associated with the game; and one or more processors coupled to the interface and the memory, the one or more processors configured to; receive an in-game asset request from a first computer-implemented game being played by a first user, the in-game asset having value in the first computer-implemented game, the in-game asset request requesting an in game asset from a second user playing a second computer-implemented game; communicating, using one or more processors, the in-game asset request to the second computer-implemented game as a visual expression of a transfer mechanism responsive to receiving the request for the in-game asset; identify the requested in-game asset in the first second computer-implemented game, the second computer-implemented game being different than the first computer-implemented game; and communicate the requested in-game asset to the first computer-implemented game, the in-game asset being made available for use by the user of the first computer-implemented game. - View Dependent Claims (19)
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Specification